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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 21:08:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 21:17:45 +0300 |
commit | 19f56cfe6c59e3a54aaf7499fd9072a8790171b7 (patch) | |
tree | 3db73ef6ceb2586175249344bf4564457ad2fbc5 /source/blender/gpu/intern/gpu_context_private.hh | |
parent | 58353834f441b8b4ca91dcd4ec94ac49bbbf5ab0 (diff) |
Cleanup: GLBackend: Move buf_free and tex_free to GLContext
This makes it easier to follow.
Also removes the GL related functions inside gpu_context.cc.
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_context_private.hh | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh index 5643eec1aa6..3d92b4eb587 100644 --- a/source/blender/gpu/intern/gpu_context_private.hh +++ b/source/blender/gpu/intern/gpu_context_private.hh @@ -83,19 +83,6 @@ struct GPUContext { MEM_CXX_CLASS_ALLOC_FUNCS("GPUContext") }; -/* These require a OpenGL ctx bound. */ -GLuint GPU_buf_alloc(void); -GLuint GPU_tex_alloc(void); -GLuint GPU_vao_alloc(void); -GLuint GPU_fbo_alloc(void); - -/* These can be called any threads even without OpenGL ctx. */ -void GPU_buf_free(GLuint buf_id); -void GPU_tex_free(GLuint tex_id); -/* These two need the ctx the id was created with. */ -void GPU_vao_free(GLuint vao_id, GPUContext *ctx); -void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx); - void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb); struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx); |