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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-08 04:01:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-08 04:05:39 +0300 |
commit | f1b1a0745f53564ed8eedd90d2de41cdf1d72836 (patch) | |
tree | 3d2b296e2577b41897a96cac3e8e96e1e1384a6c /source/blender/gpu/intern/gpu_context_private.hh | |
parent | f742a7ac798a07971f0238b56d7aa045d0a7792b (diff) |
Cleanup: GPU: Change gpu_context_private.h to C++ only header
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_context_private.hh | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh new file mode 100644 index 00000000000..d369dbe7402 --- /dev/null +++ b/source/blender/gpu/intern/gpu_context_private.hh @@ -0,0 +1,89 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * This interface allow GPU to manage GL objects for multiple context and threads. + */ + +#pragma once + +#include "MEM_guardedalloc.h" + +#include "GPU_context.h" + +#include <mutex> +#include <pthread.h> +#include <string.h> +#include <unordered_set> +#include <vector> + +struct GPUFrameBuffer; +struct GPUMatrixState; + +struct GPUContext { + public: + /** State managment */ + GPUFrameBuffer *current_fbo = NULL; + GPUMatrixState *matrix_state = NULL; + + protected: + /** Thread on which this context is active. */ + pthread_t thread_; + bool is_active_; + + public: + GPUContext(); + virtual ~GPUContext(); + + virtual void activate(void) = 0; + virtual void deactivate(void) = 0; + + bool is_active_on_thread(void); + + MEM_CXX_CLASS_ALLOC_FUNCS("GPUContext") +}; + +GLuint GPU_vao_default(void); +GLuint GPU_framebuffer_default(void); + +/* These require a gl ctx bound. */ +GLuint GPU_buf_alloc(void); +GLuint GPU_tex_alloc(void); +GLuint GPU_vao_alloc(void); +GLuint GPU_fbo_alloc(void); + +/* These can be called any threads even without gl ctx. */ +void GPU_buf_free(GLuint buf_id); +void GPU_tex_free(GLuint tex_id); +/* These two need the ctx the id was created with. */ +void GPU_vao_free(GLuint vao_id, GPUContext *ctx); +void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx); + +void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch); +void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch); + +void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); +void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); + +void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb); +struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx); + +struct GPUMatrixState *gpu_context_active_matrix_state_get(void); |