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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 14:48:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit220fbdf59341f620c06959280e2145132003c5df (patch)
tree32f1d80da91aee1bbe13e69b7f8ac3c93e429ccc /source/blender/gpu/intern/gpu_context_private.hh
parent1e95a7402c62d2380710a56733e6c4cbe390b3be (diff)
GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance. Also cleanup by setting the blender::gpu::Shader as active shader to avoid some casting.
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_context_private.hh3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh
index b774d6b0995..e8c9c976e9a 100644
--- a/source/blender/gpu/intern/gpu_context_private.hh
+++ b/source/blender/gpu/intern/gpu_context_private.hh
@@ -29,6 +29,7 @@
#include "GPU_context.h"
+#include "gpu_shader_private.hh"
#include "gpu_state_private.hh"
#include <mutex>
@@ -43,7 +44,7 @@ struct GPUMatrixState;
struct GPUContext {
public:
/** State managment */
- GPUShader *shader = NULL;
+ blender::gpu::Shader *shader = NULL;
GPUFrameBuffer *current_fbo = NULL;
GPUMatrixState *matrix_state = NULL;
blender::gpu::GPUStateManager *state_manager = NULL;