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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 01:10:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit77f60a09310dad0cb41e2e2ec4a71f9bdb762e67 (patch)
tree4f01eefdae310450525712f955d03e7329eec07a /source/blender/gpu/intern/gpu_context_private.hh
parentf23400490e236ebbb01e6d2abfae6d8041aac2b1 (diff)
GPUState: Encapsulate glFlush and glFinish inside the GLContext
Part of the Vulkan task T68990 Isolate the few remaining gl functions.
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_context_private.hh6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh
index 3d92b4eb587..5344cc6fb87 100644
--- a/source/blender/gpu/intern/gpu_context_private.hh
+++ b/source/blender/gpu/intern/gpu_context_private.hh
@@ -76,6 +76,12 @@ struct GPUContext {
virtual void activate(void) = 0;
virtual void deactivate(void) = 0;
+
+ /* Will push all pending commands to the GPU. */
+ virtual void flush(void) = 0;
+ /* Will wait until the GPU has finished executing all command. */
+ virtual void finish(void) = 0;
+
virtual void memory_statistics_get(int *total_mem, int *free_mem) = 0;
bool is_active_on_thread(void);