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authorClément Foucault <foucault.clem@gmail.com>2020-08-26 00:27:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-30 14:11:02 +0300
commit6e901fd8fc5b89e52dc44fd87a782c4f47c9c3f5 (patch)
tree1a683645a8628b00326f662b61958c1cf786d50b /source/blender/gpu/intern/gpu_context_private.hh
parented7dbaa5a7246d72cc9bc2b59667d9a784c4c28d (diff)
GPUFramebuffer: Make GPUFrameBuffer an opaque type
This is in preparation of the Framebuffer GL backend. This is a just changing types and moving some code. No logic is changed... almost... it just removes the context attach. i.e: `gpu_context_add/remove_framebuffer()` This is not needed for now and was even disabled in release. This is part of T68990.
Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_context_private.hh7
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh
index e8c9c976e9a..d18d18dc97b 100644
--- a/source/blender/gpu/intern/gpu_context_private.hh
+++ b/source/blender/gpu/intern/gpu_context_private.hh
@@ -29,6 +29,7 @@
#include "GPU_context.h"
+#include "gpu_framebuffer_private.hh"
#include "gpu_shader_private.hh"
#include "gpu_state_private.hh"
@@ -38,14 +39,13 @@
#include <unordered_set>
#include <vector>
-struct GPUFrameBuffer;
struct GPUMatrixState;
struct GPUContext {
public:
/** State managment */
blender::gpu::Shader *shader = NULL;
- GPUFrameBuffer *current_fbo = NULL;
+ blender::gpu::FrameBuffer *active_fb = NULL;
GPUMatrixState *matrix_state = NULL;
blender::gpu::GPUStateManager *state_manager = NULL;
@@ -82,9 +82,6 @@ void GPU_tex_free(GLuint tex_id);
void GPU_vao_free(GLuint vao_id, GPUContext *ctx);
void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx);
-void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
-void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
-
void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb);
struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx);