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authorMike Erwin <significant.bit@gmail.com>2017-02-28 11:19:53 +0300
committerMike Erwin <significant.bit@gmail.com>2017-02-28 11:19:53 +0300
commit08e654935c6b223ae99f93aad022c887c47f6d73 (patch)
tree6c8701bc6d3231a46cd5a015207696c3ca76e54b /source/blender/gpu/intern/gpu_debug.c
parent6a3dd21eddcfc6e4352e0246d889f0eee6dfb44a (diff)
OpenGL: remove GPU_state_print function
I was removing deprecated/obsolete state from this function. About halfway through I started questioning the need for the whole thing. GPU_state_print is not called anywhere, but is (was) available as a development aid. External GL debugging tools are really good these days! We should use those to examine state & not roll our own.
Diffstat (limited to 'source/blender/gpu/intern/gpu_debug.c')
-rw-r--r--source/blender/gpu/intern/gpu_debug.c387
1 files changed, 0 insertions, 387 deletions
diff --git a/source/blender/gpu/intern/gpu_debug.c b/source/blender/gpu/intern/gpu_debug.c
index e306394c4c3..a106981e338 100644
--- a/source/blender/gpu/intern/gpu_debug.c
+++ b/source/blender/gpu/intern/gpu_debug.c
@@ -221,390 +221,3 @@ void GPU_print_error_debug(const char *str)
if (G.debug & G_DEBUG)
fprintf(stderr, "GPU: %s\n", str);
}
-
-static void gpu_state_print_fl_ex(const char *name, GLenum type)
-{
- const unsigned char err_mark[4] = {0xff, 0xff, 0xff, 0xff};
-
- float value[32];
- int a;
-
- memset(value, 0xff, sizeof(value));
- glGetFloatv(type, value);
-
- if (glGetError() == GL_NO_ERROR) {
- printf("%s: ", name);
- for (a = 0; a < 32; a++) {
- if (memcmp(&value[a], err_mark, sizeof(value[a])) == 0) {
- break;
- }
- printf("%.2f ", value[a]);
- }
- printf("\n");
- }
-}
-
-#define gpu_state_print_fl(val) gpu_state_print_fl_ex(#val, val)
-
-void GPU_state_print(void)
-{
- /* clear any errors */
- while (glGetError() != GL_NO_ERROR) {}
-
- gpu_state_print_fl(GL_ACCUM_ALPHA_BITS);
- gpu_state_print_fl(GL_ACCUM_BLUE_BITS);
- gpu_state_print_fl(GL_ACCUM_CLEAR_VALUE);
- gpu_state_print_fl(GL_ACCUM_GREEN_BITS);
- gpu_state_print_fl(GL_ACCUM_RED_BITS);
- gpu_state_print_fl(GL_ACTIVE_TEXTURE);
- gpu_state_print_fl(GL_ALIASED_LINE_WIDTH_RANGE);
- gpu_state_print_fl(GL_ALIASED_POINT_SIZE_RANGE);
- gpu_state_print_fl(GL_ALPHA_BIAS);
- gpu_state_print_fl(GL_ALPHA_BITS);
- gpu_state_print_fl(GL_ALPHA_SCALE);
- gpu_state_print_fl(GL_ALPHA_TEST);
- gpu_state_print_fl(GL_ALPHA_TEST_FUNC);
- gpu_state_print_fl(GL_ALPHA_TEST_REF);
- gpu_state_print_fl(GL_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_AUTO_NORMAL);
- gpu_state_print_fl(GL_AUX_BUFFERS);
- gpu_state_print_fl(GL_BLEND);
- gpu_state_print_fl(GL_BLEND_COLOR);
- gpu_state_print_fl(GL_BLEND_DST_ALPHA);
- gpu_state_print_fl(GL_BLEND_DST_RGB);
- gpu_state_print_fl(GL_BLEND_EQUATION_ALPHA);
- gpu_state_print_fl(GL_BLEND_EQUATION_RGB);
- gpu_state_print_fl(GL_BLEND_SRC_ALPHA);
- gpu_state_print_fl(GL_BLEND_SRC_RGB);
- gpu_state_print_fl(GL_BLUE_BIAS);
- gpu_state_print_fl(GL_BLUE_BITS);
- gpu_state_print_fl(GL_BLUE_SCALE);
- gpu_state_print_fl(GL_CLIENT_ACTIVE_TEXTURE);
- gpu_state_print_fl(GL_CLIENT_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_CLIP_PLANE0);
- gpu_state_print_fl(GL_COLOR_ARRAY);
- gpu_state_print_fl(GL_COLOR_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_COLOR_ARRAY_SIZE);
- gpu_state_print_fl(GL_COLOR_ARRAY_STRIDE);
- gpu_state_print_fl(GL_COLOR_ARRAY_TYPE);
- gpu_state_print_fl(GL_COLOR_CLEAR_VALUE);
- gpu_state_print_fl(GL_COLOR_LOGIC_OP);
- gpu_state_print_fl(GL_COLOR_MATERIAL);
- gpu_state_print_fl(GL_COLOR_MATERIAL_FACE);
- gpu_state_print_fl(GL_COLOR_MATERIAL_PARAMETER);
- gpu_state_print_fl(GL_COLOR_MATRIX);
- gpu_state_print_fl(GL_COLOR_MATRIX_STACK_DEPTH);
- gpu_state_print_fl(GL_COLOR_SUM);
- gpu_state_print_fl(GL_COLOR_TABLE);
- gpu_state_print_fl(GL_COLOR_WRITEMASK);
- gpu_state_print_fl(GL_COMPRESSED_TEXTURE_FORMATS);
- gpu_state_print_fl(GL_CONVOLUTION_1D);
- gpu_state_print_fl(GL_CONVOLUTION_2D);
- gpu_state_print_fl(GL_CULL_FACE);
- gpu_state_print_fl(GL_CULL_FACE_MODE);
- gpu_state_print_fl(GL_CURRENT_COLOR);
- gpu_state_print_fl(GL_CURRENT_FOG_COORD);
- gpu_state_print_fl(GL_CURRENT_INDEX);
- gpu_state_print_fl(GL_CURRENT_NORMAL);
- gpu_state_print_fl(GL_CURRENT_PROGRAM);
- gpu_state_print_fl(GL_CURRENT_RASTER_COLOR);
- gpu_state_print_fl(GL_CURRENT_RASTER_DISTANCE);
- gpu_state_print_fl(GL_CURRENT_RASTER_INDEX);
- gpu_state_print_fl(GL_CURRENT_RASTER_POSITION);
- gpu_state_print_fl(GL_CURRENT_RASTER_POSITION_VALID);
- gpu_state_print_fl(GL_CURRENT_RASTER_SECONDARY_COLOR);
- gpu_state_print_fl(GL_CURRENT_RASTER_TEXTURE_COORDS);
- gpu_state_print_fl(GL_CURRENT_SECONDARY_COLOR);
- gpu_state_print_fl(GL_CURRENT_TEXTURE_COORDS);
- gpu_state_print_fl(GL_DEPTH_BIAS);
- gpu_state_print_fl(GL_DEPTH_BITS);
- gpu_state_print_fl(GL_DEPTH_CLEAR_VALUE);
- gpu_state_print_fl(GL_DEPTH_FUNC);
- gpu_state_print_fl(GL_DEPTH_RANGE);
- gpu_state_print_fl(GL_DEPTH_SCALE);
- gpu_state_print_fl(GL_DEPTH_TEST);
- gpu_state_print_fl(GL_DEPTH_WRITEMASK);
- gpu_state_print_fl(GL_DITHER);
- gpu_state_print_fl(GL_DOUBLEBUFFER);
- gpu_state_print_fl(GL_DRAW_BUFFER);
- gpu_state_print_fl(GL_DRAW_BUFFER0);
- gpu_state_print_fl(GL_EDGE_FLAG);
- gpu_state_print_fl(GL_EDGE_FLAG_ARRAY);
- gpu_state_print_fl(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_EDGE_FLAG_ARRAY_STRIDE);
- gpu_state_print_fl(GL_ELEMENT_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_FEEDBACK_BUFFER_SIZE);
- gpu_state_print_fl(GL_FEEDBACK_BUFFER_TYPE);
- gpu_state_print_fl(GL_FOG);
- gpu_state_print_fl(GL_FOG_COLOR);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY_STRIDE);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY_TYPE);
- gpu_state_print_fl(GL_FOG_COORD_SRC);
- gpu_state_print_fl(GL_FOG_DENSITY);
- gpu_state_print_fl(GL_FOG_END);
- gpu_state_print_fl(GL_FOG_HINT);
- gpu_state_print_fl(GL_FOG_INDEX);
- gpu_state_print_fl(GL_FOG_MODE);
- gpu_state_print_fl(GL_FOG_START);
- gpu_state_print_fl(GL_FRAGMENT_PROGRAM_ARB); /* TODO: remove ARB program support */
- gpu_state_print_fl(GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
- gpu_state_print_fl(GL_FRONT_FACE);
- gpu_state_print_fl(GL_GENERATE_MIPMAP_HINT);
- gpu_state_print_fl(GL_GREEN_BIAS);
- gpu_state_print_fl(GL_GREEN_BITS);
- gpu_state_print_fl(GL_GREEN_SCALE);
- gpu_state_print_fl(GL_HISTOGRAM);
- gpu_state_print_fl(GL_INDEX_ARRAY);
- gpu_state_print_fl(GL_INDEX_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_INDEX_ARRAY_STRIDE);
- gpu_state_print_fl(GL_INDEX_ARRAY_TYPE);
- gpu_state_print_fl(GL_INDEX_BITS);
- gpu_state_print_fl(GL_INDEX_CLEAR_VALUE);
- gpu_state_print_fl(GL_INDEX_LOGIC_OP);
- gpu_state_print_fl(GL_INDEX_MODE);
- gpu_state_print_fl(GL_INDEX_OFFSET);
- gpu_state_print_fl(GL_INDEX_SHIFT);
- gpu_state_print_fl(GL_INDEX_WRITEMASK);
- gpu_state_print_fl(GL_LIGHT0);
- gpu_state_print_fl(GL_LIGHT1);
- gpu_state_print_fl(GL_LIGHT2);
- gpu_state_print_fl(GL_LIGHT3);
- gpu_state_print_fl(GL_LIGHT4);
- gpu_state_print_fl(GL_LIGHT5);
- gpu_state_print_fl(GL_LIGHT6);
- gpu_state_print_fl(GL_LIGHT7);
- gpu_state_print_fl(GL_LIGHTING);
- gpu_state_print_fl(GL_LIGHT_MODEL_AMBIENT);
- gpu_state_print_fl(GL_LIGHT_MODEL_COLOR_CONTROL);
- gpu_state_print_fl(GL_LIGHT_MODEL_LOCAL_VIEWER);
- gpu_state_print_fl(GL_LIGHT_MODEL_TWO_SIDE);
- gpu_state_print_fl(GL_LINE_SMOOTH);
- gpu_state_print_fl(GL_LINE_SMOOTH_HINT);
- gpu_state_print_fl(GL_LINE_STIPPLE);
- gpu_state_print_fl(GL_LINE_STIPPLE_PATTERN);
- gpu_state_print_fl(GL_LINE_STIPPLE_REPEAT);
- gpu_state_print_fl(GL_LINE_WIDTH);
- gpu_state_print_fl(GL_LINE_WIDTH_GRANULARITY);
- gpu_state_print_fl(GL_LINE_WIDTH_RANGE);
- gpu_state_print_fl(GL_LIST_BASE);
- gpu_state_print_fl(GL_LIST_INDEX);
- gpu_state_print_fl(GL_LIST_MODE);
- gpu_state_print_fl(GL_LOGIC_OP);
- gpu_state_print_fl(GL_LOGIC_OP_MODE);
- gpu_state_print_fl(GL_MAP1_COLOR_4);
- gpu_state_print_fl(GL_MAP1_GRID_DOMAIN);
- gpu_state_print_fl(GL_MAP1_GRID_SEGMENTS);
- gpu_state_print_fl(GL_MAP1_INDEX);
- gpu_state_print_fl(GL_MAP1_NORMAL);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_1);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_2);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_3);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_4);
- gpu_state_print_fl(GL_MAP1_VERTEX_3);
- gpu_state_print_fl(GL_MAP1_VERTEX_4);
- gpu_state_print_fl(GL_MAP2_COLOR_4);
- gpu_state_print_fl(GL_MAP2_GRID_DOMAIN);
- gpu_state_print_fl(GL_MAP2_GRID_SEGMENTS);
- gpu_state_print_fl(GL_MAP2_INDEX);
- gpu_state_print_fl(GL_MAP2_NORMAL);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_1);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_2);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_3);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_4);
- gpu_state_print_fl(GL_MAP2_VERTEX_3);
- gpu_state_print_fl(GL_MAP2_VERTEX_4);
- gpu_state_print_fl(GL_MAP_COLOR);
- gpu_state_print_fl(GL_MAP_STENCIL);
- gpu_state_print_fl(GL_MATRIX_MODE);
- gpu_state_print_fl(GL_MAX_3D_TEXTURE_SIZE);
- gpu_state_print_fl(GL_MAX_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_CLIP_PLANES);
- gpu_state_print_fl(GL_MAX_COLOR_MATRIX_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- gpu_state_print_fl(GL_MAX_CUBE_MAP_TEXTURE_SIZE);
- gpu_state_print_fl(GL_MAX_DRAW_BUFFERS);
- gpu_state_print_fl(GL_MAX_ELEMENTS_INDICES);
- gpu_state_print_fl(GL_MAX_ELEMENTS_VERTICES);
- gpu_state_print_fl(GL_MAX_EVAL_ORDER);
- gpu_state_print_fl(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
- gpu_state_print_fl(GL_MAX_LIGHTS);
- gpu_state_print_fl(GL_MAX_LIST_NESTING);
- gpu_state_print_fl(GL_MAX_MODELVIEW_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_NAME_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_PIXEL_MAP_TABLE);
- gpu_state_print_fl(GL_MAX_PROJECTION_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_TEXTURE_COORDS);
- gpu_state_print_fl(GL_MAX_TEXTURE_IMAGE_UNITS);
- gpu_state_print_fl(GL_MAX_TEXTURE_LOD_BIAS);
- gpu_state_print_fl(GL_MAX_TEXTURE_SIZE);
- gpu_state_print_fl(GL_MAX_TEXTURE_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_TEXTURE_UNITS);
- gpu_state_print_fl(GL_MAX_VARYING_FLOATS);
- gpu_state_print_fl(GL_MAX_VERTEX_ATTRIBS);
- gpu_state_print_fl(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- gpu_state_print_fl(GL_MAX_VERTEX_UNIFORM_COMPONENTS);
- gpu_state_print_fl(GL_MAX_VIEWPORT_DIMS);
- gpu_state_print_fl(GL_MINMAX);
- gpu_state_print_fl(GL_MODELVIEW_MATRIX);
- gpu_state_print_fl(GL_MODELVIEW_STACK_DEPTH);
- gpu_state_print_fl(GL_MULTISAMPLE);
- gpu_state_print_fl(GL_NAME_STACK_DEPTH);
- gpu_state_print_fl(GL_NORMALIZE);
- gpu_state_print_fl(GL_NORMAL_ARRAY);
- gpu_state_print_fl(GL_NORMAL_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_NORMAL_ARRAY_STRIDE);
- gpu_state_print_fl(GL_NORMAL_ARRAY_TYPE);
- gpu_state_print_fl(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
- gpu_state_print_fl(GL_PACK_ALIGNMENT);
- gpu_state_print_fl(GL_PACK_IMAGE_HEIGHT);
- gpu_state_print_fl(GL_PACK_LSB_FIRST);
- gpu_state_print_fl(GL_PACK_ROW_LENGTH);
- gpu_state_print_fl(GL_PACK_SKIP_IMAGES);
- gpu_state_print_fl(GL_PACK_SKIP_PIXELS);
- gpu_state_print_fl(GL_PACK_SKIP_ROWS);
- gpu_state_print_fl(GL_PACK_SWAP_BYTES);
- gpu_state_print_fl(GL_PERSPECTIVE_CORRECTION_HINT);
- gpu_state_print_fl(GL_PIXEL_MAP_A_TO_A_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_B_TO_B_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_G_TO_G_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_A_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_B_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_G_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_I_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_R_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_R_TO_R_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_S_TO_S_SIZE);
- gpu_state_print_fl(GL_PIXEL_PACK_BUFFER_BINDING);
- gpu_state_print_fl(GL_PIXEL_UNPACK_BUFFER_BINDING);
- gpu_state_print_fl(GL_POINT_DISTANCE_ATTENUATION);
- gpu_state_print_fl(GL_POINT_FADE_THRESHOLD_SIZE);
- gpu_state_print_fl(GL_POINT_SIZE);
- gpu_state_print_fl(GL_POINT_SIZE_GRANULARITY);
- gpu_state_print_fl(GL_POINT_SIZE_MAX);
- gpu_state_print_fl(GL_POINT_SIZE_MIN);
- gpu_state_print_fl(GL_POINT_SIZE_RANGE);
- gpu_state_print_fl(GL_POINT_SMOOTH);
- gpu_state_print_fl(GL_POINT_SMOOTH_HINT);
- gpu_state_print_fl(GL_POINT_SPRITE);
- gpu_state_print_fl(GL_POLYGON_MODE);
- gpu_state_print_fl(GL_POLYGON_OFFSET_FACTOR);
- gpu_state_print_fl(GL_POLYGON_OFFSET_FILL);
- gpu_state_print_fl(GL_POLYGON_OFFSET_LINE);
- gpu_state_print_fl(GL_POLYGON_OFFSET_POINT);
- gpu_state_print_fl(GL_POLYGON_OFFSET_UNITS);
- gpu_state_print_fl(GL_POLYGON_SMOOTH);
- gpu_state_print_fl(GL_POLYGON_SMOOTH_HINT);
- gpu_state_print_fl(GL_POLYGON_STIPPLE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_ALPHA_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_ALPHA_SCALE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_BLUE_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_BLUE_SCALE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_COLOR_TABLE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_GREEN_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_GREEN_SCALE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_RED_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_RED_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_ALPHA_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_ALPHA_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_BLUE_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_BLUE_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_COLOR_TABLE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_GREEN_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_GREEN_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_RED_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_RED_SCALE);
- gpu_state_print_fl(GL_PROJECTION_MATRIX);
- gpu_state_print_fl(GL_PROJECTION_STACK_DEPTH);
- gpu_state_print_fl(GL_READ_BUFFER);
- gpu_state_print_fl(GL_RED_BIAS);
- gpu_state_print_fl(GL_RED_BITS);
- gpu_state_print_fl(GL_RED_SCALE);
- gpu_state_print_fl(GL_RENDER_MODE);
- gpu_state_print_fl(GL_RESCALE_NORMAL);
- gpu_state_print_fl(GL_RGBA_MODE);
- gpu_state_print_fl(GL_SAMPLES);
- gpu_state_print_fl(GL_SAMPLE_BUFFERS);
- gpu_state_print_fl(GL_SAMPLE_COVERAGE_INVERT);
- gpu_state_print_fl(GL_SAMPLE_COVERAGE_VALUE);
- gpu_state_print_fl(GL_SCISSOR_BOX);
- gpu_state_print_fl(GL_SCISSOR_TEST);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_SIZE);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_STRIDE);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_TYPE);
- gpu_state_print_fl(GL_SELECTION_BUFFER_SIZE);
- gpu_state_print_fl(GL_SEPARABLE_2D);
- gpu_state_print_fl(GL_SHADE_MODEL);
- gpu_state_print_fl(GL_SMOOTH_LINE_WIDTH_GRANULARITY);
- gpu_state_print_fl(GL_SMOOTH_LINE_WIDTH_RANGE);
- gpu_state_print_fl(GL_SMOOTH_POINT_SIZE_GRANULARITY);
- gpu_state_print_fl(GL_SMOOTH_POINT_SIZE_RANGE);
- gpu_state_print_fl(GL_STENCIL_BACK_FAIL);
- gpu_state_print_fl(GL_STENCIL_BACK_FUNC);
- gpu_state_print_fl(GL_STENCIL_BACK_PASS_DEPTH_FAIL);
- gpu_state_print_fl(GL_STENCIL_BACK_PASS_DEPTH_PASS);
- gpu_state_print_fl(GL_STENCIL_BACK_REF);
- gpu_state_print_fl(GL_STENCIL_BACK_VALUE_MASK);
- gpu_state_print_fl(GL_STENCIL_BACK_WRITEMASK);
- gpu_state_print_fl(GL_STENCIL_BITS);
- gpu_state_print_fl(GL_STENCIL_CLEAR_VALUE);
- gpu_state_print_fl(GL_STENCIL_FAIL);
- gpu_state_print_fl(GL_STENCIL_FUNC);
- gpu_state_print_fl(GL_STENCIL_PASS_DEPTH_FAIL);
- gpu_state_print_fl(GL_STENCIL_PASS_DEPTH_PASS);
- gpu_state_print_fl(GL_STENCIL_REF);
- gpu_state_print_fl(GL_STENCIL_TEST);
- gpu_state_print_fl(GL_STENCIL_VALUE_MASK);
- gpu_state_print_fl(GL_STENCIL_WRITEMASK);
- gpu_state_print_fl(GL_STEREO);
- gpu_state_print_fl(GL_SUBPIXEL_BITS);
- gpu_state_print_fl(GL_TEXTURE_1D);
- gpu_state_print_fl(GL_TEXTURE_2D);
- gpu_state_print_fl(GL_TEXTURE_3D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_1D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_2D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_3D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_CUBE_MAP);
- gpu_state_print_fl(GL_TEXTURE_COMPRESSION_HINT);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_SIZE);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_STRIDE);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_TYPE);
- gpu_state_print_fl(GL_TEXTURE_CUBE_MAP);
- gpu_state_print_fl(GL_TEXTURE_GEN_Q);
- gpu_state_print_fl(GL_TEXTURE_GEN_R);
- gpu_state_print_fl(GL_TEXTURE_GEN_S);
- gpu_state_print_fl(GL_TEXTURE_GEN_T);
- gpu_state_print_fl(GL_TEXTURE_MATRIX);
- gpu_state_print_fl(GL_TEXTURE_STACK_DEPTH);
- gpu_state_print_fl(GL_TRANSPOSE_COLOR_MATRIX);
- gpu_state_print_fl(GL_TRANSPOSE_MODELVIEW_MATRIX);
- gpu_state_print_fl(GL_TRANSPOSE_PROJECTION_MATRIX);
- gpu_state_print_fl(GL_TRANSPOSE_TEXTURE_MATRIX);
- gpu_state_print_fl(GL_UNPACK_ALIGNMENT);
- gpu_state_print_fl(GL_UNPACK_IMAGE_HEIGHT);
- gpu_state_print_fl(GL_UNPACK_LSB_FIRST);
- gpu_state_print_fl(GL_UNPACK_ROW_LENGTH);
- gpu_state_print_fl(GL_UNPACK_SKIP_IMAGES);
- gpu_state_print_fl(GL_UNPACK_SKIP_PIXELS);
- gpu_state_print_fl(GL_UNPACK_SKIP_ROWS);
- gpu_state_print_fl(GL_UNPACK_SWAP_BYTES);
- gpu_state_print_fl(GL_VERTEX_ARRAY);
- gpu_state_print_fl(GL_VERTEX_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_VERTEX_ARRAY_SIZE);
- gpu_state_print_fl(GL_VERTEX_ARRAY_STRIDE);
- gpu_state_print_fl(GL_VERTEX_ARRAY_TYPE);
- gpu_state_print_fl(GL_VERTEX_PROGRAM_POINT_SIZE);
- gpu_state_print_fl(GL_VERTEX_PROGRAM_TWO_SIDE);
- gpu_state_print_fl(GL_VIEWPORT);
- gpu_state_print_fl(GL_ZOOM_X);
- gpu_state_print_fl(GL_ZOOM_Y);
-}
-
-#undef gpu_state_print_fl