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authorClément Foucault <foucault.clem@gmail.com>2020-09-14 18:07:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-14 18:30:25 +0300
commita040e8df3669d6e1e6fe4a973cd78366c2cf70a9 (patch)
treeaa3c970aeebde7e209cf0886da0a9309335f21bf /source/blender/gpu/intern/gpu_debug_private.hh
parentcfd9c0c199060732e61751708a07db44b1abe6c5 (diff)
GPU: Add debug groups
Debug groups makes it easier to view from where an error comes from. The backend can also implement its own callback to make it easier to follow the API call structure in frame debuggers.
Diffstat (limited to 'source/blender/gpu/intern/gpu_debug_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_debug_private.hh38
1 files changed, 38 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_debug_private.hh b/source/blender/gpu/intern/gpu_debug_private.hh
new file mode 100644
index 00000000000..7432b02541e
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_debug_private.hh
@@ -0,0 +1,38 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * This interface allow GPU to manage GL objects for multiple context and threads.
+ */
+
+#pragma once
+
+namespace blender::gpu {
+
+#define DEBUG_STACK_LEN 64
+#define DEBUG_STACK_NAME_LEN 128
+
+struct DebugStack {
+ char names[DEBUG_STACK_LEN][DEBUG_STACK_NAME_LEN];
+ int index = 0;
+};
+
+} // namespace blender::gpu \ No newline at end of file