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authorClément Foucault <foucault.clem@gmail.com>2020-09-14 20:52:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-14 21:53:34 +0300
commit2da4e2be0a445052e6b984e93c6d232b157d1436 (patch)
treeb04bfc20d6a7ab6b204de0f5ab568aee6a01cabf /source/blender/gpu/intern/gpu_debug_private.hh
parent59a9cf46b485a00e42fcf93851ff3ed0ba6fe24d (diff)
Cleanup: GPUDebug: Use Vector instead of custom stack
Diffstat (limited to 'source/blender/gpu/intern/gpu_debug_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_debug_private.hh11
1 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_debug_private.hh b/source/blender/gpu/intern/gpu_debug_private.hh
index 7432b02541e..1887e7c698a 100644
--- a/source/blender/gpu/intern/gpu_debug_private.hh
+++ b/source/blender/gpu/intern/gpu_debug_private.hh
@@ -25,14 +25,11 @@
#pragma once
-namespace blender::gpu {
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
-#define DEBUG_STACK_LEN 64
-#define DEBUG_STACK_NAME_LEN 128
+namespace blender::gpu {
-struct DebugStack {
- char names[DEBUG_STACK_LEN][DEBUG_STACK_NAME_LEN];
- int index = 0;
-};
+typedef Vector<StringRef> DebugStack;
} // namespace blender::gpu \ No newline at end of file