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authorLukas Tönne <lukas.toenne@gmail.com>2016-12-28 19:30:58 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-12-28 19:30:58 +0300
commit6ecab6dd8e48d564a2b43e0e81e79d079e8b4c77 (patch)
tree618e2d24eb34a05a81f726dd52eb2b7468e9296d /source/blender/gpu/intern/gpu_draw.c
parent605263177b8eea24c1449e4dbf0138175ec3dddf (diff)
Revert particle system and point cache removal in blender2.8 branch.
This reverts commit 5aa19be91263a249ffae75573e3b32f24269d890 and b4a721af694817fa921b119df83d33ede7d7fed0. Due to postponement of particle system rewrite it was decided to put particle code back into the 2.8 branch for the time being.
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c36
1 files changed, 35 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 49faaef23e1..c8d5d92b66b 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -56,6 +56,7 @@
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_particle_types.h"
#include "MEM_guardedalloc.h"
@@ -1871,6 +1872,35 @@ void GPU_begin_object_materials(
GPU_object_material_unbind();
}
+static int GPU_get_particle_info(GPUParticleInfo *pi)
+{
+ DupliObject *dob = GMS.dob;
+ if (dob->particle_system) {
+ int ind;
+ if (dob->persistent_id[0] < dob->particle_system->totpart)
+ ind = dob->persistent_id[0];
+ else {
+ ind = dob->particle_system->child[dob->persistent_id[0] - dob->particle_system->totpart].parent;
+ }
+ if (ind >= 0) {
+ ParticleData *p = &dob->particle_system->particles[ind];
+
+ pi->scalprops[0] = ind;
+ pi->scalprops[1] = GMS.gscene->r.cfra - p->time;
+ pi->scalprops[2] = p->lifetime;
+ pi->scalprops[3] = p->size;
+
+ copy_v3_v3(pi->location, p->state.co);
+ copy_v3_v3(pi->velocity, p->state.vel);
+ copy_v3_v3(pi->angular_velocity, p->state.ave);
+ return 1;
+ }
+ else return 0;
+ }
+ else
+ return 0;
+}
+
int GPU_object_material_bind(int nr, void *attribs)
{
GPUVertexAttribs *gattribs = attribs;
@@ -1929,18 +1959,22 @@ int GPU_object_material_bind(int nr, void *attribs)
if (gattribs && GMS.gmatbuf[nr]) {
/* bind glsl material and get attributes */
Material *mat = GMS.gmatbuf[nr];
+ GPUParticleInfo partile_info;
float auto_bump_scale;
GPUMaterial *gpumat = GPU_material_from_blender(GMS.gscene, mat, GMS.is_opensubdiv);
GPU_material_vertex_attributes(gpumat, gattribs);
+ if (GMS.dob)
+ GPU_get_particle_info(&partile_info);
+
GPU_material_bind(
gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT),
GMS.gviewmat, GMS.gviewinv, GMS.gviewcamtexcofac, GMS.gscenelock);
auto_bump_scale = GMS.gob->derivedFinal != NULL ? GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gob->col, auto_bump_scale);
+ GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gob->col, auto_bump_scale, &partile_info);
GMS.gboundmat = mat;
/* for glsl use alpha blend mode, unless it's set to solid and