diff options
author | Jacques Lucke <jacques@blender.org> | 2020-02-28 11:01:15 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2020-02-28 11:01:15 +0300 |
commit | 4ed7334ef617abc3f3fabbca4fe3e128f74020c2 (patch) | |
tree | edd7dcae4a5b9ed764d4471b4b63f992ede777a7 /source/blender/gpu/intern/gpu_draw.c | |
parent | b92b1a4fe56338c7a66dda4f27426c10e070b11c (diff) | |
parent | 9cac5fa681c55edcf6e856e59e07e90e2ae25965 (diff) |
Merge branch 'master' into functions
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 6afff4f68f1..d674f8600c2 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -328,7 +328,9 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf) GLenum data_type, internal_format; if (main_ibuf->rect_float) { data_type = GL_FLOAT; - internal_format = GL_RGBA16F; + internal_format = (!(main_ibuf->flags & IB_halffloat) && (ima->flag & IMA_HIGH_BITDEPTH)) ? + GL_RGBA32F : + GL_RGBA16F; } else { data_type = GL_UNSIGNED_BYTE; @@ -472,6 +474,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget) { uint bindcode = 0; const bool mipmap = GPU_get_mipmap(); + const bool half_float = (ibuf->flags & IB_halffloat) != 0; #ifdef WITH_DDS if (ibuf->ftype == IMB_FTYPE_DDS) { @@ -536,6 +539,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget) ibuf->y, textarget, mipmap, + half_float, compress_as_srgb, ima); @@ -1043,6 +1047,7 @@ void GPU_create_gl_tex(uint *bind, int recth, int textarget, bool mipmap, + bool half_float, bool use_srgb, Image *ima) { @@ -1072,7 +1077,9 @@ void GPU_create_gl_tex(uint *bind, glGenTextures(1, (GLuint *)bind); glBindTexture(textarget, *bind); - GLenum internal_format = (frect) ? GL_RGBA16F : (use_srgb) ? GL_SRGB8_ALPHA8 : GL_RGBA8; + GLenum float_format = (!half_float && (ima && (ima->flag & IMA_HIGH_BITDEPTH))) ? GL_RGBA32F : + GL_RGBA16F; + GLenum internal_format = (frect) ? float_format : (use_srgb) ? GL_SRGB8_ALPHA8 : GL_RGBA8; if (textarget == GL_TEXTURE_2D) { if (frect) { @@ -1236,18 +1243,21 @@ void GPU_create_gl_tex_compressed(unsigned int *bind, int textarget, Image *ima, const bool use_srgb = !(IMB_colormanagement_space_is_data(ibuf->rect_colorspace) || IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)); const bool mipmap = GPU_get_mipmap(); + const bool half_float = (ibuf->flags & IB_halffloat) != 0; #ifndef WITH_DDS (void)ibuf; /* Fall back to uncompressed if DDS isn't enabled */ - GPU_create_gl_tex(bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, use_srgb, ima); + GPU_create_gl_tex( + bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, half_float, use_srgb, ima); #else glGenTextures(1, (GLuint *)bind); glBindTexture(textarget, *bind); if (textarget == GL_TEXTURE_2D && GPU_upload_dxt_texture(ibuf, use_srgb) == 0) { glDeleteTextures(1, (GLuint *)bind); - GPU_create_gl_tex(bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, use_srgb, ima); + GPU_create_gl_tex( + bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, half_float, use_srgb, ima); } glBindTexture(textarget, 0); |