diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-04-09 00:58:18 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-04-09 00:58:18 +0400 |
commit | c1a9d4d7a35e59428bc51e2b4c45e19a3a9758ec (patch) | |
tree | 5acfe775a541338138a7090c52e7788b359afc85 /source/blender/gpu/intern/gpu_draw.c | |
parent | 42db34b12634ec0a3a80db4464647f27aeeff4fd (diff) |
Bugfix: 21586 - UI problems with Tiled Textures (animatable for GE)
The problem was present in Blender 2.49, but it didn't produce any side effect.
glScale was changing the texture matrix and the matrix was never been reset. That messes up with UI drawing.
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index f00126a7fab..d3a4621c793 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1097,6 +1097,14 @@ void GPU_end_object_materials(void) GMS.matbuf= NULL; GMS.gmatbuf= NULL; GMS.blendmode= NULL; + + /* resetting the texture matrix after the glScale needed for tiled textures */ + if(GTS.tilemode) + { + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + } } /* Lights */ |