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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/gpu/intern/gpu_draw.c
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 5d6b09f476b..62dcbb94d1c 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -597,7 +597,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
GTS.texpaint = !mipmap;
if (mipmap) {
- for (Image *ima = bmain->image.first; ima; ima = ima->id.next) {
+ for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (BKE_image_has_opengl_texture(ima)) {
if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) {
if (ima->gputexture[TEXTARGET_TEXTURE_2D]) {
@@ -616,7 +616,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
}
else {
- for (Image *ima = bmain->image.first; ima; ima = ima->id.next) {
+ for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (BKE_image_has_opengl_texture(ima)) {
if (ima->gputexture[TEXTARGET_TEXTURE_2D]) {
GPU_texture_bind(ima->gputexture[TEXTARGET_TEXTURE_2D], 0);
@@ -1119,7 +1119,7 @@ void GPU_free_unused_buffers(Main *bmain)
Image *ima = node->link;
/* check in case it was freed in the meantime */
- if (bmain && BLI_findindex(&bmain->image, ima) != -1)
+ if (bmain && BLI_findindex(&bmain->images, ima) != -1)
GPU_free_image(ima);
}
@@ -1155,7 +1155,7 @@ void GPU_free_image(Image *ima)
void GPU_free_images(Main *bmain)
{
if (bmain) {
- for (Image *ima = bmain->image.first; ima; ima = ima->id.next) {
+ for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
GPU_free_image(ima);
}
}
@@ -1165,7 +1165,7 @@ void GPU_free_images(Main *bmain)
void GPU_free_images_anim(Main *bmain)
{
if (bmain) {
- for (Image *ima = bmain->image.first; ima; ima = ima->id.next) {
+ for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (BKE_image_is_animated(ima)) {
GPU_free_image(ima);
}
@@ -1192,7 +1192,7 @@ void GPU_free_images_old(Main *bmain)
lasttime = ctime;
- Image *ima = bmain->image.first;
+ Image *ima = bmain->images.first;
while (ima) {
if ((ima->flag & IMA_NOCOLLECT) == 0 && ctime - ima->lastused > U.textimeout) {
/* If it's in GL memory, deallocate and set time tag to current time