Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2014-05-22 05:58:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-05-22 05:58:07 +0400
commit049b6cfa6ddcc44d8001804922f041367f3051c6 (patch)
treec57f4aec1f85b037009036c22109b2a3330acdb3 /source/blender/gpu/intern/gpu_draw.c
parent90db85a26301216d11c2adc956046b276ce8ef5f (diff)
Fix for image garbage collection failing to run for render-only views
Check for freeing old images was running per-object, move this to viewport drawing.
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c41
1 files changed, 41 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 1845de16780..6d142adbc0c 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -76,6 +76,8 @@
#include "GPU_extensions.h"
#include "GPU_material.h"
+#include "PIL_time.h"
+
#include "smoke_API.h"
extern Material defmaterial; /* from material.c */
@@ -1311,6 +1313,45 @@ void GPU_free_images_anim(void)
GPU_free_image(ima);
}
+
+void GPU_free_images_old(void)
+{
+ Image *ima;
+ static int lasttime = 0;
+ int ctime = (int)PIL_check_seconds_timer();
+
+ /*
+ * Run garbage collector once for every collecting period of time
+ * if textimeout is 0, that's the option to NOT run the collector
+ */
+ if (U.textimeout == 0 || ctime % U.texcollectrate || ctime == lasttime)
+ return;
+
+ /* of course not! */
+ if (G.is_rendering)
+ return;
+
+ lasttime = ctime;
+
+ ima = G.main->image.first;
+ while (ima) {
+ if ((ima->flag & IMA_NOCOLLECT) == 0 && ctime - ima->lastused > U.textimeout) {
+ /* If it's in GL memory, deallocate and set time tag to current time
+ * This gives textures a "second chance" to be used before dying. */
+ if (ima->bindcode || ima->repbind) {
+ GPU_free_image(ima);
+ ima->lastused = ctime;
+ }
+ /* Otherwise, just kill the buffers */
+ else {
+ BLI_image_free_buffers(ima);
+ }
+ }
+ ima = ima->id.next;
+ }
+}
+
+
/* OpenGL Materials */
#define FIXEDMAT 8