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authorCampbell Barton <ideasman42@gmail.com>2013-03-31 07:28:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-31 07:28:46 +0400
commite8d532f1dde96c40c1407d39260724fcfee0b606 (patch)
tree36264f1310ab0dd9af959d09373e7ad6a5e13126 /source/blender/gpu/intern/gpu_draw.c
parent2c58e96685e80e4e12dfad56ed3bb51fa3824197 (diff)
style cleanup
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 33402426b62..b772507e0cc 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1295,7 +1295,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.gob = ob;
GMS.gscene = scene;
- GMS.totmat= use_matcap? 1 : ob->totcol+1; /* materials start from 1, default material is 0 */
+ GMS.totmat = use_matcap ? 1 : ob->totcol + 1; /* materials start from 1, default material is 0 */
GMS.glay= (v3d->localvd)? v3d->localvd->lay: v3d->lay; /* keep lamps visible in local view */
GMS.gviewmat= rv3d->viewmat;
GMS.gviewinv= rv3d->viewinv;