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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-12 15:30:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-12 15:30:28 +0300
commit39fabaddfd770f7d92a5aabb0d0255d6fc97cd24 (patch)
treed44e6c37094e53287596f33ecf8423eec8e7c51b /source/blender/gpu/intern/gpu_draw.c
parent721c691a2750d9eb005343a9d2e25fdac6ff1493 (diff)
GPU: Remove residue of OpenSubdiv
Was done more like a hack on top of old drawing pipeline. Should be re-implemented to fit new draw manager closer.
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 92539fc2fb3..7b64161ddd2 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -85,13 +85,6 @@
# include "smoke_API.h"
#endif
-#ifdef WITH_OPENSUBDIV
-# include "BKE_subsurf.h"
-# include "BKE_editmesh.h"
-
-# include "gpu_codegen.h"
-#endif
-
extern Material defmaterial; /* from material.c */
//* Checking powers of two for images since OpenGL ES requires it */