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authorClément Foucault <foucault.clem@gmail.com>2017-06-28 23:24:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-28 23:26:44 +0300
commita1a40bfe70574f124b9c3f1c07d22c2b2d88d4f6 (patch)
treed3276b82c9f47356b400c29af23260f10bb9825c /source/blender/gpu/intern/gpu_draw.c
parentbeb375cdb250d0d2eab6d060e2049fe1e48b79db (diff)
GPUTexture : Un-clamp float rect datas.
We do not need it anymore because we do not use glu anymore. And we need full range for HDRI Lighting.
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 9ed6f387e90..e6c37425828 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -446,8 +446,6 @@ static void gpu_verify_high_bit_srgb_buffer_slice(float *srgb_frect,
ibuf->x, height,
ibuf->x, ibuf->x);
IMB_buffer_float_unpremultiply(current_srgb_frect, ibuf->x, height);
- /* Clamp buffer colors to 1.0 to avoid artifacts due to glu for hdr images. */
- IMB_buffer_float_clamp(current_srgb_frect, ibuf->x, height);
}
static void verify_thread_do(void *data_v,