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authorDalai Felinto <dfelinto@gmail.com>2017-05-19 12:47:55 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-19 15:14:46 +0300
commit60fc04fb9b4f112998ac42395a17b56cc6edec5c (patch)
tree929dd4d2868800a6c18ecdc4590590a22a853a0a /source/blender/gpu/intern/gpu_draw.c
parentbad8b91fd3c7c6f458f0830520b21fe628565cf2 (diff)
Remove reference to WITH_GL_PROFILE_CORE
There is no more point of keep those around. ES20 may need special case when/if we dabble with it again. Meanwhile no point on polluting the code with this. (ghost still has reference for the PROFILE, but that's reasonable)
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 0f4b105731d..d2a86dbcfa4 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2271,13 +2271,6 @@ void GPU_state_init(void)
GPU_disable_program_point_size();
-#ifndef WITH_GL_PROFILE_CORE
- /* TODO: remove this when we switch to core profile */
- {
- glEnable(GL_POINT_SPRITE);
- }
-#endif
-
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glDepthFunc(GL_LEQUAL);