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authorCampbell Barton <ideasman42@gmail.com>2019-12-13 01:03:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-12-13 01:06:57 +0300
commit123744e432cbdad77b251686b67d18dd190b8204 (patch)
tree94a19175cd5227a8cd3061cc55320ade47905659 /source/blender/gpu/intern/gpu_draw.c
parentce87abbc95941543fa7141f98ee91b3b1a868841 (diff)
Cleanup: unused function, spelling
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 2d70ce009e2..d698db45b7a 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -482,7 +482,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
/* TODO(lukas): When a tile gets deleted, the materials using the image
* aren't rebuilt and therefore continue to use it.
* This workaround isn't ideal, the result should be a pink color
- * (for a missing tile). With the current behaviour, new tiles also won't
+ * (for a missing tile). With the current behavior, new tiles also won't
* be detected. */
tile = BKE_image_get_tile(ima, 0);
}