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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-25 19:39:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-26 18:28:48 +0300 |
commit | 7c3eaffbbdfdac3308bede9d7036ea5c2ca11851 (patch) | |
tree | 042cf02431485e253003a3cc9f66851d86f50826 /source/blender/gpu/intern/gpu_element.cc | |
parent | 97b597cd0440eb3d1b278ee9f3845a87f1d7b4bf (diff) |
GPU: Move gpu_element.c to C++
Diffstat (limited to 'source/blender/gpu/intern/gpu_element.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_element.cc | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_element.cc b/source/blender/gpu/intern/gpu_element.cc new file mode 100644 index 00000000000..856a9ca515f --- /dev/null +++ b/source/blender/gpu/intern/gpu_element.cc @@ -0,0 +1,405 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * GPU element list (AKA index buffer) + */ + +#include "MEM_guardedalloc.h" + +#include "GPU_element.h" + +#include "gpu_context_private.h" + +#include <stdlib.h> + +#define KEEP_SINGLE_COPY 1 + +#define RESTART_INDEX 0xFFFFFFFF + +static GLenum convert_index_type_to_gl(GPUIndexBufType type) +{ + static const GLenum table[] = { + [GPU_INDEX_U16] = GL_UNSIGNED_SHORT, + [GPU_INDEX_U32] = GL_UNSIGNED_INT, + }; + return table[type]; +} + +uint GPU_indexbuf_size_get(const GPUIndexBuf *elem) +{ +#if GPU_TRACK_INDEX_RANGE + static const uint table[] = { + [GPU_INDEX_U16] = sizeof(GLushort), + [GPU_INDEX_U32] = sizeof(GLuint), + }; + return elem->index_len * table[elem->index_type]; +#else + return elem->index_len * sizeof(GLuint); +#endif +} + +int GPU_indexbuf_primitive_len(GPUPrimType prim_type) +{ + switch (prim_type) { + case GPU_PRIM_POINTS: + return 1; + case GPU_PRIM_LINES: + return 2; + case GPU_PRIM_TRIS: + return 3; + case GPU_PRIM_LINES_ADJ: + return 4; + default: + break; + } +#if TRUST_NO_ONE + assert(false); +#endif + return -1; +} + +void GPU_indexbuf_init_ex(GPUIndexBufBuilder *builder, + GPUPrimType prim_type, + uint index_len, + uint vertex_len) +{ + builder->max_allowed_index = vertex_len - 1; + builder->max_index_len = index_len; + builder->index_len = 0; // start empty + builder->prim_type = prim_type; + builder->data = (uint *)MEM_callocN(builder->max_index_len * sizeof(uint), "GPUIndexBuf data"); +} + +void GPU_indexbuf_init(GPUIndexBufBuilder *builder, + GPUPrimType prim_type, + uint prim_len, + uint vertex_len) +{ + int verts_per_prim = GPU_indexbuf_primitive_len(prim_type); +#if TRUST_NO_ONE + assert(verts_per_prim != -1); +#endif + GPU_indexbuf_init_ex(builder, prim_type, prim_len * (uint)verts_per_prim, vertex_len); +} + +void GPU_indexbuf_add_generic_vert(GPUIndexBufBuilder *builder, uint v) +{ +#if TRUST_NO_ONE + assert(builder->data != NULL); + assert(builder->index_len < builder->max_index_len); + assert(v <= builder->max_allowed_index); +#endif + builder->data[builder->index_len++] = v; +} + +void GPU_indexbuf_add_primitive_restart(GPUIndexBufBuilder *builder) +{ +#if TRUST_NO_ONE + assert(builder->data != NULL); + assert(builder->index_len < builder->max_index_len); +#endif + builder->data[builder->index_len++] = RESTART_INDEX; +} + +void GPU_indexbuf_add_point_vert(GPUIndexBufBuilder *builder, uint v) +{ +#if TRUST_NO_ONE + assert(builder->prim_type == GPU_PRIM_POINTS); +#endif + GPU_indexbuf_add_generic_vert(builder, v); +} + +void GPU_indexbuf_add_line_verts(GPUIndexBufBuilder *builder, uint v1, uint v2) +{ +#if TRUST_NO_ONE + assert(builder->prim_type == GPU_PRIM_LINES); + assert(v1 != v2); +#endif + GPU_indexbuf_add_generic_vert(builder, v1); + GPU_indexbuf_add_generic_vert(builder, v2); +} + +void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *builder, uint v1, uint v2, uint v3) +{ +#if TRUST_NO_ONE + assert(builder->prim_type == GPU_PRIM_TRIS); + assert(v1 != v2 && v2 != v3 && v3 != v1); +#endif + GPU_indexbuf_add_generic_vert(builder, v1); + GPU_indexbuf_add_generic_vert(builder, v2); + GPU_indexbuf_add_generic_vert(builder, v3); +} + +void GPU_indexbuf_add_line_adj_verts( + GPUIndexBufBuilder *builder, uint v1, uint v2, uint v3, uint v4) +{ +#if TRUST_NO_ONE + assert(builder->prim_type == GPU_PRIM_LINES_ADJ); + assert(v2 != v3); /* only the line need diff indices */ +#endif + GPU_indexbuf_add_generic_vert(builder, v1); + GPU_indexbuf_add_generic_vert(builder, v2); + GPU_indexbuf_add_generic_vert(builder, v3); + GPU_indexbuf_add_generic_vert(builder, v4); +} + +void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1) +{ + BLI_assert(builder->prim_type == GPU_PRIM_POINTS); + BLI_assert(elem < builder->max_index_len); + builder->data[elem++] = v1; + if (builder->index_len < elem) { + builder->index_len = elem; + } +} + +void GPU_indexbuf_set_line_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2) +{ + BLI_assert(builder->prim_type == GPU_PRIM_LINES); + BLI_assert(v1 != v2); + BLI_assert(v1 <= builder->max_allowed_index); + BLI_assert(v2 <= builder->max_allowed_index); + BLI_assert((elem + 1) * 2 <= builder->max_index_len); + uint idx = elem * 2; + builder->data[idx++] = v1; + builder->data[idx++] = v2; + if (builder->index_len < idx) { + builder->index_len = idx; + } +} + +void GPU_indexbuf_set_tri_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2, uint v3) +{ + BLI_assert(builder->prim_type == GPU_PRIM_TRIS); + BLI_assert(v1 != v2 && v2 != v3 && v3 != v1); + BLI_assert(v1 <= builder->max_allowed_index); + BLI_assert(v2 <= builder->max_allowed_index); + BLI_assert(v3 <= builder->max_allowed_index); + BLI_assert((elem + 1) * 3 <= builder->max_index_len); + uint idx = elem * 3; + builder->data[idx++] = v1; + builder->data[idx++] = v2; + builder->data[idx++] = v3; + if (builder->index_len < idx) { + builder->index_len = idx; + } +} + +void GPU_indexbuf_set_point_restart(GPUIndexBufBuilder *builder, uint elem) +{ + BLI_assert(builder->prim_type == GPU_PRIM_POINTS); + BLI_assert(elem < builder->max_index_len); + builder->data[elem++] = RESTART_INDEX; + if (builder->index_len < elem) { + builder->index_len = elem; + } +} + +void GPU_indexbuf_set_line_restart(GPUIndexBufBuilder *builder, uint elem) +{ + BLI_assert(builder->prim_type == GPU_PRIM_LINES); + BLI_assert((elem + 1) * 2 <= builder->max_index_len); + uint idx = elem * 2; + builder->data[idx++] = RESTART_INDEX; + builder->data[idx++] = RESTART_INDEX; + if (builder->index_len < idx) { + builder->index_len = idx; + } +} + +void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem) +{ + BLI_assert(builder->prim_type == GPU_PRIM_TRIS); + BLI_assert((elem + 1) * 3 <= builder->max_index_len); + uint idx = elem * 3; + builder->data[idx++] = RESTART_INDEX; + builder->data[idx++] = RESTART_INDEX; + builder->data[idx++] = RESTART_INDEX; + if (builder->index_len < idx) { + builder->index_len = idx; + } +} + +GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length) +{ + GPUIndexBuf *elem = (GPUIndexBuf *)MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf"); + GPU_indexbuf_create_subrange_in_place(elem, elem_src, start, length); + return elem; +} + +void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem, + GPUIndexBuf *elem_src, + uint start, + uint length) +{ + BLI_assert(elem_src && !elem_src->is_subrange); + BLI_assert((length == 0) || (start + length <= elem_src->index_len)); +#if GPU_TRACK_INDEX_RANGE + elem->index_type = elem_src->index_type; + elem->gl_index_type = elem_src->gl_index_type; + elem->base_index = elem_src->base_index; +#endif + elem->is_subrange = true; + elem->src = elem_src; + elem->index_start = start; + elem->index_len = length; +} + +#if GPU_TRACK_INDEX_RANGE +/* Everything remains 32 bit while building to keep things simple. + * Find min/max after, then convert to smallest index type possible. */ + +static uint index_range(const uint values[], uint value_len, uint *min_out, uint *max_out) +{ + if (value_len == 0) { + *min_out = 0; + *max_out = 0; + return 0; + } + uint min_value = RESTART_INDEX; + uint max_value = 0; + for (uint i = 0; i < value_len; i++) { + const uint value = values[i]; + if (value == RESTART_INDEX) { + continue; + } + else if (value < min_value) { + min_value = value; + } + else if (value > max_value) { + max_value = value; + } + } + if (min_value == RESTART_INDEX) { + *min_out = 0; + *max_out = 0; + return 0; + } + else { + *min_out = min_value; + *max_out = max_value; + return max_value - min_value; + } +} + +static void squeeze_indices_short(GPUIndexBufBuilder *builder, + GPUIndexBuf *elem, + uint min_index, + uint max_index) +{ + const uint *values = builder->data; + const uint index_len = elem->index_len; + + /* data will never be *larger* than builder->data... + * converting in place to avoid extra allocation */ + GLushort *data = (GLushort *)builder->data; + + if (max_index >= 0xFFFF) { + elem->base_index = min_index; + for (uint i = 0; i < index_len; i++) { + data[i] = (values[i] == RESTART_INDEX) ? 0xFFFF : (GLushort)(values[i] - min_index); + } + } + else { + elem->base_index = 0; + for (uint i = 0; i < index_len; i++) { + data[i] = (GLushort)(values[i]); + } + } +} + +#endif /* GPU_TRACK_INDEX_RANGE */ + +GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *builder) +{ + GPUIndexBuf *elem = (GPUIndexBuf *)MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf"); + GPU_indexbuf_build_in_place(builder, elem); + return elem; +} + +void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *builder, GPUIndexBuf *elem) +{ +#if TRUST_NO_ONE + assert(builder->data != NULL); +#endif + elem->index_len = builder->index_len; + elem->ibo_id = 0; /* Created at first use. */ + +#if GPU_TRACK_INDEX_RANGE + uint min_index, max_index; + uint range = index_range(builder->data, builder->index_len, &min_index, &max_index); + + /* count the primitive restart index. */ + range += 1; + + if (range <= 0xFFFF) { + elem->index_type = GPU_INDEX_U16; + squeeze_indices_short(builder, elem, min_index, max_index); + } + else { + elem->index_type = GPU_INDEX_U32; + elem->base_index = 0; + } + elem->gl_index_type = convert_index_type_to_gl(elem->index_type); +#endif + + /* Transfer data ownership to GPUIndexBuf. + * It will be uploaded upon first use. */ + elem->data = builder->data; + builder->data = NULL; + /* other fields are safe to leave */ +} + +static void indexbuf_upload_data(GPUIndexBuf *elem) +{ + /* send data to GPU */ + glBufferData(GL_ELEMENT_ARRAY_BUFFER, GPU_indexbuf_size_get(elem), elem->data, GL_STATIC_DRAW); + /* No need to keep copy of data in system memory. */ + MEM_freeN(elem->data); + elem->data = NULL; +} + +void GPU_indexbuf_use(GPUIndexBuf *elem) +{ + if (elem->is_subrange) { + GPU_indexbuf_use(elem->src); + return; + } + if (elem->ibo_id == 0) { + elem->ibo_id = GPU_buf_alloc(); + } + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elem->ibo_id); + if (elem->data != NULL) { + indexbuf_upload_data(elem); + } +} + +void GPU_indexbuf_discard(GPUIndexBuf *elem) +{ + if (elem->ibo_id) { + GPU_buf_free(elem->ibo_id); + } + if (!elem->is_subrange && elem->data) { + MEM_freeN(elem->data); + } + MEM_freeN(elem); +} |