diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:29:42 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:40:44 +0300 |
commit | 38321faa8d111ec51ebdeb7f2e939062d5e080a1 (patch) | |
tree | bb5c80313a0a2de4f11d83f84a7ccca5acd96b30 /source/blender/gpu/intern/gpu_extensions.c | |
parent | 722ddaaccd089457d40f4be01c891a91f707c597 (diff) |
cleanup: use spaces for alignment
while studying GPU lib
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 110 |
1 files changed, 57 insertions, 53 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index ec7e80e6b00..bc6e24f5072 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -164,7 +164,7 @@ void gpu_extensions_init(void) glGetIntegerv(GL_RED_BITS, &r); glGetIntegerv(GL_GREEN_BITS, &g); glGetIntegerv(GL_BLUE_BITS, &b); - GG.colordepth = r+g+b; /* assumes same depth for RGB */ + GG.colordepth = r + g + b; /* assumes same depth for RGB */ vendor = (const char *)glGetString(GL_VENDOR); renderer = (const char *)glGetString(GL_RENDERER); @@ -299,34 +299,34 @@ int GPU_color_depth(void) static void GPU_print_framebuffer_error(GLenum status, char err_out[256]) { - const char *err= "unknown"; + const char *err = "unknown"; switch (status) { case GL_FRAMEBUFFER_COMPLETE_EXT: break; case GL_INVALID_OPERATION: - err= "Invalid operation"; + err = "Invalid operation"; break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: - err= "Incomplete attachment"; + err = "Incomplete attachment"; break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - err= "Unsupported framebuffer format"; + err = "Unsupported framebuffer format"; break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: - err= "Missing attachment"; + err = "Missing attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: - err= "Attached images must have same dimensions"; + err = "Attached images must have same dimensions"; break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: - err= "Attached images must have same format"; + err = "Attached images must have same format"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: - err= "Missing draw buffer"; + err = "Missing draw buffer"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: - err= "Missing read buffer"; + err = "Missing read buffer"; break; } @@ -343,36 +343,36 @@ static void GPU_print_framebuffer_error(GLenum status, char err_out[256]) /* GPUTexture */ struct GPUTexture { - int w, h; /* width/height */ - int number; /* number for multitexture binding */ - int refcount; /* reference count */ - GLenum target; /* GL_TEXTURE_* */ - GLuint bindcode; /* opengl identifier for texture */ - int fromblender; /* we got the texture from Blender */ - - GPUFrameBuffer *fb; /* GPUFramebuffer this texture is attached to */ - int fb_attachment; /* slot the texture is attached to */ - int depth; /* is a depth texture? if 3D how deep? */ + int w, h; /* width/height */ + int number; /* number for multitexture binding */ + int refcount; /* reference count */ + GLenum target; /* GL_TEXTURE_* */ + GLuint bindcode; /* opengl identifier for texture */ + int fromblender; /* we got the texture from Blender */ + + GPUFrameBuffer *fb; /* GPUFramebuffer this texture is attached to */ + int fb_attachment; /* slot the texture is attached to */ + int depth; /* is a depth texture? if 3D how deep? */ }; static unsigned char *GPU_texture_convert_pixels(int length, const float *fpixels) { unsigned char *pixels, *p; const float *fp = fpixels; - const int len = 4*length; + const int len = 4 * length; int a; - p = pixels = MEM_callocN(sizeof(unsigned char)*len, "GPUTexturePixels"); + p = pixels = MEM_callocN(sizeof(unsigned char) * len, "GPUTexturePixels"); - for (a=0; a<len; a++, p++, fp++) - *p = FTOCHAR(*fp); + for (a = 0; a < len; a++, p++, fp++) + *p = FTOCHAR((*fp)); return pixels; } static void GPU_glTexSubImageEmpty(GLenum target, GLenum format, int x, int y, int w, int h) { - void *pixels = MEM_callocN(sizeof(char)*4*w*h, "GPUTextureEmptyPixels"); + void *pixels = MEM_callocN(sizeof(char) * 4 * w * h, "GPUTextureEmptyPixels"); if (target == GL_TEXTURE_1D) glTexSubImage1D(target, 0, x, w, format, GL_UNSIGNED_BYTE, pixels); @@ -573,8 +573,10 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const f internalformat = GL_INTENSITY; } - //if (fpixels) - // pixels = GPU_texture_convert_pixels(w*h*depth, fpixels); +#if 0 + if (fpixels) + pixels = GPU_texture_convert_pixels(w*h*depth, fpixels); +#endif glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->depth, 0, format, type, NULL); @@ -972,7 +974,7 @@ GPUFrameBuffer *GPU_framebuffer_create(void) if (!GLEW_EXT_framebuffer_object) return NULL; - fb= MEM_callocN(sizeof(GPUFrameBuffer), "GPUFrameBuffer"); + fb = MEM_callocN(sizeof(GPUFrameBuffer), "GPUFrameBuffer"); glGenFramebuffersEXT(1, &fb->object); if (!fb->object) { @@ -1065,8 +1067,7 @@ void GPU_framebuffer_texture_detach(GPUTexture *tex) attachment = GL_COLOR_ATTACHMENT0_EXT + tex->fb_attachment; } - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, - tex->target, 0, 0); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, tex->target, 0, 0); tex->fb = NULL; tex->fb_attachment = -1; @@ -1116,7 +1117,7 @@ void GPU_framebuffer_slots_bind(GPUFrameBuffer *fb, int slot) return; } - for (i = 0 ; i < 4; i++) { + for (i = 0; i < 4; i++) { if (fb->colortex[i]) { attachments[numslots] = GL_COLOR_ATTACHMENT0_EXT + i; numslots++; @@ -1306,7 +1307,7 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256]) { GPUOffScreen *ofs; - ofs= MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen"); + ofs = MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen"); ofs->fb = GPU_framebuffer_create(); if (!ofs->fb) { @@ -1395,13 +1396,13 @@ int GPU_offscreen_height(const GPUOffScreen *ofs) /* GPUShader */ struct GPUShader { - GLhandleARB object; /* handle for full shader */ - GLhandleARB vertex; /* handle for vertex shader */ - GLhandleARB fragment; /* handle for fragment shader */ - GLhandleARB geometry; /* handle for geometry shader */ - GLhandleARB lib; /* handle for libment shader */ - int totattrib; /* total number of attributes */ - int uniforms; /* required uniforms */ + GLhandleARB object; /* handle for full shader */ + GLhandleARB vertex; /* handle for vertex shader */ + GLhandleARB fragment; /* handle for fragment shader */ + GLhandleARB geometry; /* handle for geometry shader */ + GLhandleARB lib; /* handle for libment shader */ + int totattrib; /* total number of attributes */ + int uniforms; /* required uniforms */ }; static void shader_print_errors(const char *task, char *log, const char **code, int totcode) @@ -1420,8 +1421,8 @@ static void shader_print_errors(const char *task, char *log, const char **code, c = code[i]; while ((c < end) && (pos = strchr(c, '\n'))) { fprintf(stderr, "%2d ", line); - fwrite(c, (pos+1)-c, 1, stderr); - c = pos+1; + fwrite(c, (pos + 1) - c, 1, stderr); + c = pos + 1; line++; } @@ -1447,7 +1448,7 @@ static const char *gpu_shader_version(void) static void gpu_shader_standard_extensions(char defines[MAX_EXT_DEFINE_LENGTH]) { - /* need this extensions for high quality bump mapping */ + /* need this extension for high quality bump mapping */ if (GPU_bicubic_bump_support()) strcat(defines, "#extension GL_ARB_texture_query_lod: enable\n"); @@ -1818,7 +1819,7 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effects, bool persp) if (!GG.shaders.fx_shaders[offset]) { GPUShader *shader; - switch(effects) { + switch (effects) { case GPU_SHADER_FX_SSAO: GG.shaders.fx_shaders[offset] = GPU_shader_create(datatoc_gpu_shader_fx_vert_glsl, datatoc_gpu_shader_fx_ssao_frag_glsl, NULL, datatoc_gpu_shader_fx_lib_glsl, defines, 0, 0, 0); break; @@ -1896,7 +1897,8 @@ void GPU_shader_free_builtin_shaders(void) } } -#if 0 +#if 0 /* unused */ + /* GPUPixelBuffer */ typedef struct GPUPixelBuffer { @@ -1922,7 +1924,7 @@ GPUPixelBuffer *gpu_pixelbuffer_create(int x, int y, int halffloat, int numbuffe return NULL; pb = MEM_callocN(sizeof(GPUPixelBuffer), "GPUPBO"); - pb->datasize = x*y*4*((halffloat)? 16: 8); + pb->datasize = x * y * 4 * (halffloat ? 16 : 8); pb->numbuffers = numbuffers; pb->halffloat = halffloat; @@ -1950,10 +1952,13 @@ void GPU_pixelbuffer_texture(GPUTexture *tex, GPUPixelBuffer *pb) GL_STREAM_DRAW_ARB); pixels = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY); - /*memcpy(pixels, _oImage.data(), pb->datasize);*/ + +# if 0 + memcpy(pixels, _oImage.data(), pb->datasize); +# endif if (!glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT)) { - fprintf(stderr, "Could not unmap opengl PBO\n"); + fprintf(stderr, "Could not unmap OpenGL PBO\n"); break; } } @@ -1971,7 +1976,7 @@ static int pixelbuffer_map_into_gpu(GLuint bindcode) /* do stuff in pixels */ if (!glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT)) { - fprintf(stderr, "Could not unmap opengl PBO\n"); + fprintf(stderr, "Could not unmap OpenGL PBO\n"); return 0; } @@ -1984,8 +1989,7 @@ static void pixelbuffer_copy_to_texture(GPUTexture *tex, GPUPixelBuffer *pb, GLu glBindTexture(GL_TEXTURE_RECTANGLE_EXT, tex->bindcode); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, bindcode); - glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, tex->w, tex->h, - GL_RGBA, type, NULL); + glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, tex->w, tex->h, GL_RGBA, type, NULL); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0); glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 0); @@ -2000,12 +2004,12 @@ void GPU_pixelbuffer_async_to_gpu(GPUTexture *tex, GPUPixelBuffer *pb) pixelbuffer_map_into_gpu(pb->bindcode[0]); } else { - pb->current = (pb->current+1)%pb->numbuffers; - newbuffer = (pb->current+1)%pb->numbuffers; + pb->current = (pb->current + 1) % pb->numbuffers; + newbuffer = (pb->current + 1) % pb->numbuffers; pixelbuffer_map_into_gpu(pb->bindcode[newbuffer]); pixelbuffer_copy_to_texture(tex, pb, pb->bindcode[pb->current]); } } -#endif +#endif /* unused */ |