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authorAntony Riakiotakis <kalast@gmail.com>2014-12-16 23:52:55 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-12-16 23:52:55 +0300
commit3e61478b1be7b11b11fbccc37d6d64c99f354717 (patch)
treee51253443b9c84a127e99bd31f42758325245e42 /source/blender/gpu/intern/gpu_extensions.c
parent1b2fc747925ff369719fdcf97c56a01d1f28b76a (diff)
Fix T42917 shadow maps not working on ATIs.
This is yet another issue with framebuffers. There are two issues: We need the framebuffer fully bound to check for completeness and when we bind a depth texture as frame buffer we need to disable read/write.
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index e38686938fb..05c40d65df5 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -969,10 +969,16 @@ void GPU_texture_bind_as_framebuffer(GPUTexture *tex)
/* bind framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
- /* last bound prevails here, better allow explicit control here too */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + tex->fb_attachment);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + tex->fb_attachment);
-
+ if (tex->depth) {
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ }
+ else {
+ /* last bound prevails here, better allow explicit control here too */
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + tex->fb_attachment);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + tex->fb_attachment);
+ }
+
/* push matrices and set default viewport and matrix */
glViewport(0, 0, tex->w, tex->h);
GG.currentfb = tex->fb->object;