diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2020-07-06 08:45:10 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-07-06 08:45:10 +0300 |
commit | 0f617cd67ecdd5826a35c219f77f1481a63665a7 (patch) | |
tree | 57a61605b87e20c2180827b4b8f7f290ba31b53b /source/blender/gpu/intern/gpu_extensions.c | |
parent | baf124c753d9a79948ba8e4e5ef00a02488c49a8 (diff) |
GPU: Remove local shaders workaround for Intel/Windows
It has been tested that local shaders workaround isn't needed for the
latest Windows/Intel 6xx GPU's.
Currently the local shaders workaround doesn't work anymore during the
investigation it was detected that the intel drivers didn't need it
anymore.
Local shaders should still be fixed as it is also used for some legacy
iGPU's. The current work around crashes when doing preview renders in
EEVEE as the default materials aren't available but for the work around
they should. (See T77346 for more information)
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index fbeb2edc266..4e4e9c526d0 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -339,7 +339,6 @@ void gpu_extensions_init(void) GG.depth_blitting_workaround = true; GG.unused_fb_slot_workaround = true; GG.texture_copy_workaround = true; - GG.context_local_shaders_workaround = GLEW_ARB_get_program_binary; } /* Special fix for theses specific GPUs. @@ -347,7 +346,6 @@ void gpu_extensions_init(void) if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) && (strstr(renderer, "HD Graphics 620") || strstr(renderer, "HD Graphics 630"))) { GG.mip_render_workaround = true; - GG.context_local_shaders_workaround = GLEW_ARB_get_program_binary; } /* df/dy calculation factors, those are dependent on driver */ |