diff options
author | mano-wii <germano.costa@ig.com.br> | 2019-03-15 22:02:55 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-03-15 23:02:48 +0300 |
commit | 681661dbed121c7b81e9129c57df5eadb03c1009 (patch) | |
tree | 8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/gpu/intern/gpu_extensions.c | |
parent | 4510f88d00a721a3d4ad3aa675050723eec2292c (diff) |
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.
Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 6fb40b06177..282b9dfc388 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -67,7 +67,6 @@ static struct GPUGlobal { GLint maxtexturesvert; GLint maxubosize; GLint maxubobinds; - int colordepth; int samples_color_texture_max; eGPUDeviceType device; eGPUOSType os; @@ -252,12 +251,6 @@ void gpu_extensions_init(void) BLI_assert(ret == GL_FRAMEBUFFER_DEFAULT); #endif - GLint r, g, b; - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_FRONT_LEFT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, &r); - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_FRONT_LEFT, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &g); - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_FRONT_LEFT, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, &b); - GG.colordepth = r + g + b; /* Assumes same depth for RGB. */ - glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &GG.samples_color_texture_max); const char *vendor = (const char *)glGetString(GL_VENDOR); @@ -402,11 +395,6 @@ void gpu_extensions_exit(void) GPU_invalid_tex_free(); } -int GPU_color_depth(void) -{ - return GG.colordepth; -} - bool GPU_mem_stats_supported(void) { return (GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo) && (G.debug & G_DEBUG_GPU_MEM); |