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author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 14:02:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 14:02:24 +0300 |
commit | e2806b7429c7d001687ae42e5173827989bb8e42 (patch) | |
tree | 6ebed9265466f11949efdbde4924415988254468 /source/blender/gpu/intern/gpu_extensions.c | |
parent | 798b977d95be54c8cbbe09d4b7861cdbfc25ea2d (diff) |
Revert "Fix T71576 Mesh error on mutimaterial Meshes on legacy nvidia drivers"
This reverts commit cf77b67c459d481f6d8d34d13e14d22a6cad0842.
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 7eb2cd61fda..33f918559f7 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -93,8 +93,6 @@ static struct GPUGlobal { /* Some crappy Intel drivers don't work well with shaders created in different * rendering contexts. */ bool context_local_shaders_workaround; - /* Unmaintained NVIDIA drivers contain certain bugs we need to workaround. */ - bool legacy_nvidia_driver; } GG = {1, 0}; static void gpu_detect_mip_render_workaround(void) @@ -218,11 +216,6 @@ bool GPU_context_local_shaders_workaround(void) return GG.context_local_shaders_workaround; } -bool GPU_legacy_nvidia_driver(void) -{ - return GG.legacy_nvidia_driver; -} - bool GPU_crappy_amd_driver(void) { /* Currently are the same drivers with the `unused_fb_slot` problem. */ @@ -288,14 +281,6 @@ void gpu_extensions_init(void) GG.glew_arb_base_instance_is_supported = GLEW_ARB_base_instance; gpu_detect_mip_render_workaround(); - if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_OFFICIAL)) { - char *driver_version_str = strstr(version, "NVIDIA ") + 7; - int driver_major_version = (int)strtol(driver_version_str, NULL, 10); - if (driver_major_version > 0 && driver_major_version < 400) { - GG.legacy_nvidia_driver = true; - } - } - if (G.debug & G_DEBUG_GPU_FORCE_WORKAROUNDS) { printf("\n"); printf("GPU: Bypassing workaround detection.\n"); |