diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-08-30 21:42:04 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-08-30 21:42:04 +0400 |
commit | b25ca62f20d03b400454156e5b26b26e469844dc (patch) | |
tree | 479445ea33c3e35ccbf028de24c30b0ace5d79a0 /source/blender/gpu/intern/gpu_extensions.c | |
parent | f9bccc069c3ec2d6dc049f615b1f3ce8769a5b0b (diff) |
Fix #32404: GLSL normal maps using float images were incorrectly getting
color managed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 4974d57d64c..c5f427fbcab 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -522,7 +522,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels) return tex; } -GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time, int mipmap) +GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int ncd, double time, int mipmap) { GPUTexture *tex; GLint w, h, border, lastbindcode, bindcode; @@ -530,7 +530,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time, glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode); GPU_update_image_time(ima, time); - bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap); + bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap, ncd); if (ima->gputexture) { ima->gputexture->bindcode = bindcode; |