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author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-27 14:56:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-27 14:56:07 +0300 |
commit | 141e94f87ff29452ed8df82b4c25d8d134a34dad (patch) | |
tree | 910149863ea219c8291299cc3558da03786c2c1d /source/blender/gpu/intern/gpu_extensions.c | |
parent | bd6d0b94bc17bd0e1a2a89210732a207a0e2b7d7 (diff) |
Fix T55888: Eevee: crash when shadow cube size is > 512px
Note that this was only reported to happen on AMD GPU + windows.
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index dff6cfb74a8..43081154e89 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -66,6 +66,7 @@ static struct GPUGlobal { GLint maxtexsize; + GLint maxtexlayers; GLint maxcubemapsize; GLint maxtextures; GLint maxubosize; @@ -96,6 +97,11 @@ int GPU_max_texture_size(void) return GG.maxtexsize; } +int GPU_max_texture_layers(void) +{ + return GG.maxtexlayers; +} + int GPU_max_textures(void) { return GG.maxtextures; @@ -142,6 +148,7 @@ void gpu_extensions_init(void) glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &GG.maxtextures); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GG.maxtexsize); + glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &GG.maxtexlayers); glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GG.maxcubemapsize); if (GLEW_EXT_texture_filter_anisotropic) |