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authorClément Foucault <foucault.clem@gmail.com>2018-07-27 14:56:07 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-27 14:56:07 +0300
commit141e94f87ff29452ed8df82b4c25d8d134a34dad (patch)
tree910149863ea219c8291299cc3558da03786c2c1d /source/blender/gpu/intern/gpu_extensions.c
parentbd6d0b94bc17bd0e1a2a89210732a207a0e2b7d7 (diff)
Fix T55888: Eevee: crash when shadow cube size is > 512px
Note that this was only reported to happen on AMD GPU + windows.
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index dff6cfb74a8..43081154e89 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -66,6 +66,7 @@
static struct GPUGlobal {
GLint maxtexsize;
+ GLint maxtexlayers;
GLint maxcubemapsize;
GLint maxtextures;
GLint maxubosize;
@@ -96,6 +97,11 @@ int GPU_max_texture_size(void)
return GG.maxtexsize;
}
+int GPU_max_texture_layers(void)
+{
+ return GG.maxtexlayers;
+}
+
int GPU_max_textures(void)
{
return GG.maxtextures;
@@ -142,6 +148,7 @@ void gpu_extensions_init(void)
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &GG.maxtextures);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GG.maxtexsize);
+ glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &GG.maxtexlayers);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GG.maxcubemapsize);
if (GLEW_EXT_texture_filter_anisotropic)