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authorDalai Felinto <dfelinto@gmail.com>2017-05-19 12:47:55 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-19 15:14:46 +0300
commit60fc04fb9b4f112998ac42395a17b56cc6edec5c (patch)
tree929dd4d2868800a6c18ecdc4590590a22a853a0a /source/blender/gpu/intern/gpu_extensions.c
parentbad8b91fd3c7c6f458f0830520b21fe628565cf2 (diff)
Remove reference to WITH_GL_PROFILE_CORE
There is no more point of keep those around. ES20 may need special case when/if we dabble with it again. Meanwhile no point on polluting the code with this. (ghost still has reference for the PROFILE, but that's reasonable)
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index b1876e93876..502cfeb6f02 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -137,17 +137,7 @@ void gpu_extensions_init(void)
* final 2.8 release will be unified on OpenGL 3.3 core profile, no required extensions
* see developer.blender.org/T49012 for details
*/
-#if defined(WITH_GL_PROFILE_CORE) || defined(_WIN32)
BLI_assert(GLEW_VERSION_3_3);
-#elif defined(__APPLE__)
- BLI_assert(GLEW_VERSION_2_1 && GLEW_EXT_gpu_shader4
- && GLEW_ARB_framebuffer_object
- && GLEW_ARB_draw_elements_base_vertex
- && GLEW_APPLE_flush_buffer_range);
-#else
- BLI_assert(GLEW_VERSION_3_3 || (GLEW_VERSION_3_0 && GLEW_ARB_draw_elements_base_vertex));
- /* vendor driver || Mesa compatibility profile */
-#endif
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &GG.maxtextures);