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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
commitfeeab1ad53f1b7cd4496fb8e7f173f21e460aac0 (patch)
tree3c9142be45eaf2b7d85b8de2b88cdf4e2243769f /source/blender/gpu/intern/gpu_extensions.c
parentfb2b3155f72d3bc6d2025d332cb843befea78d75 (diff)
Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 5d645a5545b..7909213e793 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -900,8 +900,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, int w, int h)
{
/* push attributes */
- glPushAttrib(GL_ENABLE_BIT);
- glPushAttrib(GL_VIEWPORT_BIT);
+ glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT);
glDisable(GL_SCISSOR_TEST);
/* bind framebuffer */
@@ -927,7 +926,6 @@ void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUS
/* restore attributes */
glPopAttrib();
- glPopAttrib();
glEnable(GL_SCISSOR_TEST);
}