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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:04:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:43:49 +0300 |
commit | 6529d20d79a5e55696a2fa48150055d3e4a942dd (patch) | |
tree | 314f21fd4c91f8a5558cfe34e04f6ce1e50d3c98 /source/blender/gpu/intern/gpu_framebuffer.c | |
parent | 8ce93ef6ae5169297aca67f5439503c3b25dc707 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index 98ab6d96c0a..e4d083947b4 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -724,7 +724,7 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, } /** - * Use this if you need to custom downsample your texture and use the previous mip level as input. + * Use this if you need to custom down-sample your texture and use the previous mip level as input. * This function only takes care of the correct texture handling. * It execute the callback for each texture level. */ |