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authorGermano Cavalcante <germano.costa@ig.com.br>2020-07-28 15:49:59 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-07-28 15:53:44 +0300
commit5e232d7a0ba2500a20d1920895c9ba1d3df88b29 (patch)
tree5f75a658f392a51a4ab121986beb80f00d65fc6b /source/blender/gpu/intern/gpu_framebuffer.c
parent6a689b5047b23bccd5e36ae9cbd74cc64f4427b3 (diff)
Fix bad 'Correct Face Attributes' behavior when extruding faces
A face must have area in order to be possible calculate interpolation weights. The same to the reference UVs. But the new faces created with the extrude operator, have no area (before moving). The solution was to get the loop data from some neighbor face. Differential Revision: https://developer.blender.org/D8278
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
0 files changed, 0 insertions, 0 deletions