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authorClément Foucault <foucault.clem@gmail.com>2017-11-14 01:25:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-14 01:25:46 +0300
commit93936b8643b9c4f77fe13d35b41ecaa246843dd8 (patch)
tree3c7738ec519551a344e4b395bb56e806a76f6fa7 /source/blender/gpu/intern/gpu_framebuffer.c
parentab013224adf5bb07c1467637592cd8c7bb5cb2fe (diff)
GPUTexture: Add for stencil to default depth buffers.
Theses will be used by eevee SSS. TODO: only allocate stencil if needed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 9f0ccffb8eb..884a305bd02 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -670,7 +670,7 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, char err_
}
}
- ofs->depth = GPU_texture_create_depth_multisample(width, height, samples, err_out);
+ ofs->depth = GPU_texture_create_depth_with_stencil_multisample(width, height, samples, err_out);
if (!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;