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authorClément Foucault <foucault.clem@gmail.com>2017-11-14 22:49:13 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-14 22:49:33 +0300
commitbc648af4e1bb9635d6d4fa6ef5d196607a47d2fb (patch)
tree4d8636677f6611fa5281351395b29944c61f01a9 /source/blender/gpu/intern/gpu_framebuffer.c
parentf23a595228bd56da87385e80922aefb5c72e9877 (diff)
Fix Opengl Error with glBlitFramebuffer
This was caused by 93936b8643b9c4f77fe13d35b41ecaa246843dd8 From GL spec : GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match. So blitting framebuffer with depth or stencil require the SAME FORMAT.
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 884a305bd02..5aa7e5e8008 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -532,9 +532,11 @@ void GPU_framebuffer_blit(
if (use_depth) {
BLI_assert(GPU_texture_depth(read_tex) && GPU_texture_depth(write_tex));
+ BLI_assert(GPU_texture_format(read_tex) == GPU_texture_format(write_tex));
}
else if (use_stencil) {
BLI_assert(GPU_texture_stencil(read_tex) && GPU_texture_stencil(write_tex));
+ BLI_assert(GPU_texture_format(read_tex) == GPU_texture_format(write_tex));
}
/* read from multi-sample buffer */