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authorClément Foucault <foucault.clem@gmail.com>2018-01-03 15:15:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-04 12:43:54 +0300
commitc79216d77df77e10f7ee3fed17836c77eb29da54 (patch)
treefbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/gpu/intern/gpu_framebuffer.c
parent6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff)
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 6830e73cb03..09013cd29bd 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -650,7 +650,7 @@ struct GPUOffScreen {
GPUTexture *depth;
};
-GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, char err_out[256])
+GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool high_bitdepth, char err_out[256])
{
GPUOffScreen *ofs;
@@ -683,7 +683,12 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, char err_
return NULL;
}
- ofs->color = GPU_texture_create_2D_multisample(width, height, NULL, samples, err_out);
+ if (high_bitdepth) {
+ ofs->color = GPU_texture_create_2D_custom_multisample(width, height, 4, GPU_RGBA16F, NULL, samples, err_out);
+ }
+ else {
+ ofs->color = GPU_texture_create_2D_multisample(width, height, NULL, samples, err_out);
+ }
if (!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;