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author | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
commit | 29f3af95272590d26f610ae828b2eeee89c82a00 (patch) | |
tree | a696a58a2561c48f7ec6166e369e22081e0a64d8 /source/blender/gpu/intern/gpu_framebuffer.c | |
parent | dcb93126876879d969a30a7865700abd072066f8 (diff) |
GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index b0fbb0eae49..6197d5f99b8 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -614,6 +614,21 @@ void GPU_framebuffer_clear(GPUFrameBuffer *fb, glClear(mask); } +/* Clear all textures bound to this framebuffer with a different color. */ +void GPU_framebuffer_multi_clear(GPUFrameBuffer *fb, const float (*clear_cols)[4]) +{ + CHECK_FRAMEBUFFER_IS_BOUND(fb); + + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + + GPUAttachmentType type = GPU_FB_COLOR_ATTACHMENT0; + for (int i = 0; type < GPU_FB_MAX_ATTACHEMENT; i++, type++) { + if (fb->attachments[type].tex != NULL) { + glClearBufferfv(GL_COLOR, i, clear_cols[i]); + } + } +} + void GPU_framebuffer_read_depth(GPUFrameBuffer *fb, int x, int y, int w, int h, float *data) { CHECK_FRAMEBUFFER_IS_BOUND(fb); |