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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 18:45:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 23:30:08 +0300 |
commit | c5862e0a06b75767fd863673c54aab54f27d1872 (patch) | |
tree | 859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/intern/gpu_framebuffer.c | |
parent | 024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff) |
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index dbe1d2c8d69..a77f9ca5f11 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -717,7 +717,8 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, /** * Use this if you need to custom downsample your texture and use the previous mip level as input. - * This function only takes care of the correct texture handling. It execute the callback for each texture level. + * This function only takes care of the correct texture handling. + * It execute the callback for each texture level. */ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb, int max_lvl, |