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authorClément Foucault <foucault.clem@gmail.com>2017-10-10 18:18:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-10-11 03:15:42 +0300
commit12fa6750f5d360ead02ca5820da34c08b0200bb0 (patch)
tree151a6db1408d5452c59e9dd8940a4aa26e5e50cc /source/blender/gpu/intern/gpu_framebuffer.c
parenteb734746a8daa5c1692dd2058aa5a28c1675c137 (diff)
Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa Driver
This bug (explained here https://github.com/dfelinto/opengl-sandbox/blob/downsample/README.md) is breaking eevee beyond the point it's workable. This patch workaround the issue by making sure every fbo have mipmaps that are strictly greater than 16px. This break the bloom visuals a bit but only for this setup.
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 6b19cea464b..1d157ecb14c 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -34,6 +34,7 @@
#include "GPU_batch.h"
#include "GPU_draw.h"
+#include "GPU_extensions.h"
#include "GPU_framebuffer.h"
#include "GPU_matrix.h"
#include "GPU_shader.h"
@@ -573,7 +574,20 @@ void GPU_framebuffer_recursive_downsample(
glReadBuffer(GL_COLOR_ATTACHMENT0);
}
- for (i = 1; i < num_iter + 1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) {
+ for (i = 1; i < num_iter + 1; i++) {
+
+ if (GPU_type_matches(GPU_DEVICE_AMD_VEGA, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
+ /* NOTE : here 16 is because of a bug on AMD Vega GPU + non-pro drivers, that prevents us
+ * from sampling mipmaps that are smaller or equal to 16px. (9) */
+ if (current_dim[0] / 2 > 16 && current_dim[1] / 2 > 16) {
+ break;
+ }
+ }
+ else {
+ if (current_dim[0] / 2 > 1 && current_dim[1] / 2 > 1) {
+ break;
+ }
+ }
/* calculate next viewport size */
current_dim[0] /= 2;