diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:02:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:39:26 +0300 |
commit | eb7188802daf5909351d8a3c01b68303b655c1bc (patch) | |
tree | 137c2c43be509c07efa96ba49c63b5632974cceb /source/blender/gpu/intern/gpu_framebuffer.c | |
parent | 41431eacfa1afc66533f5d27cc21dfa58024e26c (diff) |
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because:
- Less redundancy.
- Better suffixes.
Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index 3f89adfd8a5..75576c35f51 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -657,11 +657,11 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool dept ofs = MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen"); - ofs->color = GPU_texture_create_2D_custom_multisample(width, height, 4, + ofs->color = GPU_texture_create_2D_multisample(width, height, (high_bitdepth) ? GPU_RGBA16F : GPU_RGBA8, NULL, samples, err_out); if (depth) { - ofs->depth = GPU_texture_create_depth_with_stencil_multisample(width, height, samples, err_out); + ofs->depth = GPU_texture_create_2D_multisample(width, height, GPU_DEPTH24_STENCIL8, NULL, samples, err_out); } if ((depth && !ofs->depth) || !ofs->color) { |