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authorClément Foucault <foucault.clem@gmail.com>2020-08-29 18:46:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-30 14:11:03 +0300
commitd98c722a5a863d2a5caded350c57fc8322c5548e (patch)
treec674078323d25869c6f1ef5311884e02f81d0009 /source/blender/gpu/intern/gpu_framebuffer.cc
parent8527d84d3588563123bfad7ccbdeeff62ee90bdb (diff)
GPUFramebuffer: Tag dirty after recursing downsample
Also do not bind automatically. This is fine since the framebuffer will update next time it's bound.
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.cc')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index f4b8a4040d4..3a125fe92b0 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -200,8 +200,7 @@ void FrameBuffer::recursive_downsample(int max_lvl,
attachments_[att].mip = 0;
}
}
- /* Reattach base level textures. */
- this->bind(true);
+ dirty_attachments_ = true;
}
/** \} */