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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-29 15:03:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-30 14:11:03 +0300 |
commit | 0f372f3966c434da5faa8e221f9da2aa48999a61 (patch) | |
tree | 08ed30ca3f78cf767691c7b3575703ce25cfb9ee /source/blender/gpu/intern/gpu_framebuffer_private.hh | |
parent | bb530a77b638d1ccab779e1f43675030597f995e (diff) |
GPUContext: Update internal framebuffer size when activating context
This is to ensure the FrameBuffer extents are always up to date.
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer_private.hh | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh index 93551b0ef8b..a34fe38a267 100644 --- a/source/blender/gpu/intern/gpu_framebuffer_private.hh +++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh @@ -130,6 +130,12 @@ class FrameBuffer { void (*callback)(void *userData, int level), void *userData); + inline void size_set(int width, int height) + { + width_ = width; + height_ = height; + } + inline GPUTexture *depth_tex(void) const { if (attachments_[GPU_FB_DEPTH_ATTACHMENT].tex) { |