diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:12:26 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:23:25 +0300 |
commit | 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch) | |
tree | 0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/gpu/intern/gpu_immediate.c | |
parent | ab823176d31dc155645de733f1cd4fbd6ad74592 (diff) |
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index 938deadaa13..bed7ab25bb9 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -308,7 +308,7 @@ static void immDrawSetup(void) /* Enable/Disable vertex attributes as needed. */ if (imm.attr_binding.enabled_bits != imm.prev_enabled_attr_bits) { - for (uint loc = 0; loc < GPU_VERT_ATTR_MAX_LEN; ++loc) { + for (uint loc = 0; loc < GPU_VERT_ATTR_MAX_LEN; loc++) { bool is_enabled = imm.attr_binding.enabled_bits & (1 << loc); bool was_enabled = imm.prev_enabled_attr_bits & (1 << loc); @@ -325,7 +325,7 @@ static void immDrawSetup(void) const uint stride = imm.vertex_format.stride; - for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx) { + for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; a_idx++) { const GPUVertAttr *a = &imm.vertex_format.attrs[a_idx]; const uint offset = imm.buffer_offset + a->offset; @@ -650,7 +650,7 @@ static void immEndVertex(void) /* and move on to the next vertex */ #if TRUST_NO_ONE assert(imm.vertex_idx > 0); /* first vertex must have all attributes specified */ #endif - for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; ++a_idx) { + for (uint a_idx = 0; a_idx < imm.vertex_format.attr_len; a_idx++) { if ((imm.unassigned_attr_bits >> a_idx) & 1) { const GPUVertAttr *a = &imm.vertex_format.attrs[a_idx]; |