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authorCampbell Barton <ideasman42@gmail.com>2020-03-11 06:52:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-11 06:52:57 +0300
commit4184f890fdbef7409af27f1e9a13b01161001ef2 (patch)
tree2958d2c1579c5055ff8aa708774150ef8d20a90f /source/blender/gpu/intern/gpu_immediate.c
parentf9cca128869fc07da46c095ac7dce16467121092 (diff)
GPU: minor changes to support standalone GHOST builds
- Move gpuPush/Pop from GPU_draw.h into GPU_state.h as this is for pushing/popping state. - Add 'GPU_STANDALONE' define, to bypass use of user-preferences for theme colors and pixelsize, as well as pbvh init/free functions. Needed to get GHOST tests working again.
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index bd3de96d636..671335ca702 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -23,7 +23,9 @@
* GPU immediate mode work-alike
*/
-#include "UI_resources.h"
+#ifndef GPU_STANDALONE
+# include "UI_resources.h"
+#endif
#include "GPU_attr_binding.h"
#include "GPU_immediate.h"
@@ -910,6 +912,8 @@ void immUniformColor4ubv(const uchar rgba[4])
immUniformColor4ub(rgba[0], rgba[1], rgba[2], rgba[3]);
}
+#ifndef GPU_STANDALONE
+
void immUniformThemeColor(int color_id)
{
float color[4];
@@ -958,3 +962,5 @@ void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
UI_GetThemeColorShadeAlpha4ubv(colorid, coloffset, alphaoffset, col);
immUniformColor4ub(col[0], col[1], col[2], col[3]);
}
+
+#endif /* GPU_STANDALONE */