diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-19 16:48:13 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-19 17:13:15 +0300 |
commit | 5037dd8abdf9335e998141336d4e15f81580c491 (patch) | |
tree | 0f6a1df0db24e27c3dbef47cf858132f0b975a66 /source/blender/gpu/intern/gpu_immediate.c | |
parent | 3882d0943b33c42d1dbe67d10d2432c0e7191959 (diff) |
GPU: Add GC to FBOs and UBOs and centralize all GCs
GPUFrameBuffers were being free when no context was attached or in the
wrong gl context. This make sure this does not happen again.
You can now safely free any gl resource from any thread (well as long as
it's not used anymore!).
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index 66a467e339e..9674cf0b9f7 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -32,11 +32,10 @@ #include "UI_resources.h" #include "GPU_attr_binding.h" -#include "GPU_buffer_id.h" #include "GPU_immediate.h" -#include "GPU_vertex_array_id.h" #include "gpu_attr_binding_private.h" +#include "gpu_context_private.h" #include "gpu_primitive_private.h" #include "gpu_shader_private.h" #include "gpu_vertex_format_private.h" @@ -91,7 +90,7 @@ void immInit(void) #endif memset(&imm, 0, sizeof(Immediate)); - imm.vbo_id = GPU_buf_id_alloc(); + imm.vbo_id = GPU_buf_alloc(); glBindBuffer(GL_ARRAY_BUFFER, imm.vbo_id); glBufferData(GL_ARRAY_BUFFER, IMM_BUFFER_SIZE, NULL, GL_DYNAMIC_DRAW); @@ -127,7 +126,7 @@ void immDeactivate(void) void immDestroy(void) { - GPU_buf_id_free(imm.vbo_id); + GPU_buf_free(imm.vbo_id); initialized = false; } |