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authorMike Erwin <significant.bit@gmail.com>2016-08-09 08:29:58 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-09 08:29:58 +0300
commita77e77599dc2c250be0d3af6bf633d8e143623e4 (patch)
tree2759b4c98c3b4b8c255f1bf9f33046981db33ccb /source/blender/gpu/intern/gpu_immediate.c
parent9893153799386916a3f5f2d7274ee828685b8acf (diff)
OpenGL: enhance debug output
When running blender --debug-gpu Display which debug facilities are available. One of these, in order of preference: - OpenGL 4.3 - KHR_debug - ARB_debug_output - AMD_debug_output All messages are logged now, not just errors. Will probably turn some of these off later. GL_DEBUG_OUTPUT_SYNCHRONOUS lets us break on errors and backtrace to the exact trouble spot. Callers of GPU_string_marker no longer pass in a message length, just the message itself (null terminated). Apple provides no GL debug logging features.
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
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