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author | Mike Erwin <significant.bit@gmail.com> | 2016-10-20 21:29:59 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-20 21:29:59 +0300 |
commit | c6abbb40ad8e62a74c992ca02b8bc85171b6af8e (patch) | |
tree | 267a6f3804d9673a13ee5504081ca760a384f6fd /source/blender/gpu/intern/gpu_immediate.c | |
parent | a92d20a0a467ece2680d8bb7600a37be470fce66 (diff) |
Gawain: closer integration of immediate mode & matrix APIs
- any shader program can use matrix state (not only built-in shaders)
- you can mix matrix & begin/end calls, and the bound shader will use the latest matrix state
Part of T49450 & T49043
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index 711afda1992..0706c74b7f9 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -35,7 +35,6 @@ void immBindBuiltinProgram(GPUBuiltinShader shader_id) { GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); immBindProgram(shader->program); - gpuBindMatrices(shader->program); } void immUniformThemeColor(int color_id) |