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authorMike Erwin <significant.bit@gmail.com>2016-10-20 21:29:59 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-20 21:29:59 +0300
commitc6abbb40ad8e62a74c992ca02b8bc85171b6af8e (patch)
tree267a6f3804d9673a13ee5504081ca760a384f6fd /source/blender/gpu/intern/gpu_immediate.c
parenta92d20a0a467ece2680d8bb7600a37be470fce66 (diff)
Gawain: closer integration of immediate mode & matrix APIs
- any shader program can use matrix state (not only built-in shaders) - you can mix matrix & begin/end calls, and the bound shader will use the latest matrix state Part of T49450 & T49043
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index 711afda1992..0706c74b7f9 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -35,7 +35,6 @@ void immBindBuiltinProgram(GPUBuiltinShader shader_id)
{
GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
immBindProgram(shader->program);
- gpuBindMatrices(shader->program);
}
void immUniformThemeColor(int color_id)