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authorCampbell Barton <ideasman42@gmail.com>2018-10-09 03:01:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-10-09 03:01:50 +0300
commite7218e7049972053140d94410aea75e0c3e87c61 (patch)
tree6c73c7d89ccf52cdbce88ec83f0b2052a1038f45 /source/blender/gpu/intern/gpu_immediate.c
parent9b49a0d971c50d3316b8b752e6a9f35f67fd53c8 (diff)
Cleanup: naming
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module.
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c56
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index 0f22dc8d258..a71ba68821b 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -412,7 +412,7 @@ static void setAttribValueBit(uint attrib_id)
/* --- generic attribute functions --- */
-void immAttrib1f(uint attrib_id, float x)
+void immAttr1f(uint attrib_id, float x)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -430,7 +430,7 @@ void immAttrib1f(uint attrib_id, float x)
data[0] = x;
}
-void immAttrib2f(uint attrib_id, float x, float y)
+void immAttr2f(uint attrib_id, float x, float y)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -449,7 +449,7 @@ void immAttrib2f(uint attrib_id, float x, float y)
data[1] = y;
}
-void immAttrib3f(uint attrib_id, float x, float y, float z)
+void immAttr3f(uint attrib_id, float x, float y, float z)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -469,7 +469,7 @@ void immAttrib3f(uint attrib_id, float x, float y, float z)
data[2] = z;
}
-void immAttrib4f(uint attrib_id, float x, float y, float z, float w)
+void immAttr4f(uint attrib_id, float x, float y, float z, float w)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -490,7 +490,7 @@ void immAttrib4f(uint attrib_id, float x, float y, float z, float w)
data[3] = w;
}
-void immAttrib1u(uint attrib_id, uint x)
+void immAttr1u(uint attrib_id, uint x)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -507,7 +507,7 @@ void immAttrib1u(uint attrib_id, uint x)
data[0] = x;
}
-void immAttrib2i(uint attrib_id, int x, int y)
+void immAttr2i(uint attrib_id, int x, int y)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -525,7 +525,7 @@ void immAttrib2i(uint attrib_id, int x, int y)
data[1] = y;
}
-void immAttrib2s(uint attrib_id, short x, short y)
+void immAttr2s(uint attrib_id, short x, short y)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -543,22 +543,22 @@ void immAttrib2s(uint attrib_id, short x, short y)
data[1] = y;
}
-void immAttrib2fv(uint attrib_id, const float data[2])
+void immAttr2fv(uint attrib_id, const float data[2])
{
- immAttrib2f(attrib_id, data[0], data[1]);
+ immAttr2f(attrib_id, data[0], data[1]);
}
-void immAttrib3fv(uint attrib_id, const float data[3])
+void immAttr3fv(uint attrib_id, const float data[3])
{
- immAttrib3f(attrib_id, data[0], data[1], data[2]);
+ immAttr3f(attrib_id, data[0], data[1], data[2]);
}
-void immAttrib4fv(uint attrib_id, const float data[4])
+void immAttr4fv(uint attrib_id, const float data[4])
{
- immAttrib4f(attrib_id, data[0], data[1], data[2], data[3]);
+ immAttr4f(attrib_id, data[0], data[1], data[2], data[3]);
}
-void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b)
+void immAttr3ub(uint attrib_id, uchar r, uchar g, uchar b)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -578,7 +578,7 @@ void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b)
data[2] = b;
}
-void immAttrib4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a)
+void immAttr4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a)
{
GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
@@ -599,17 +599,17 @@ void immAttrib4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a)
data[3] = a;
}
-void immAttrib3ubv(uint attrib_id, const uchar data[3])
+void immAttr3ubv(uint attrib_id, const uchar data[3])
{
- immAttrib3ub(attrib_id, data[0], data[1], data[2]);
+ immAttr3ub(attrib_id, data[0], data[1], data[2]);
}
-void immAttrib4ubv(uint attrib_id, const uchar data[4])
+void immAttr4ubv(uint attrib_id, const uchar data[4])
{
- immAttrib4ub(attrib_id, data[0], data[1], data[2], data[3]);
+ immAttr4ub(attrib_id, data[0], data[1], data[2], data[3]);
}
-void immSkipAttrib(uint attrib_id)
+void immAttrSkip(uint attrib_id)
{
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
@@ -652,49 +652,49 @@ static void immEndVertex(void) /* and move on to the next vertex */
void immVertex2f(uint attrib_id, float x, float y)
{
- immAttrib2f(attrib_id, x, y);
+ immAttr2f(attrib_id, x, y);
immEndVertex();
}
void immVertex3f(uint attrib_id, float x, float y, float z)
{
- immAttrib3f(attrib_id, x, y, z);
+ immAttr3f(attrib_id, x, y, z);
immEndVertex();
}
void immVertex4f(uint attrib_id, float x, float y, float z, float w)
{
- immAttrib4f(attrib_id, x, y, z, w);
+ immAttr4f(attrib_id, x, y, z, w);
immEndVertex();
}
void immVertex2i(uint attrib_id, int x, int y)
{
- immAttrib2i(attrib_id, x, y);
+ immAttr2i(attrib_id, x, y);
immEndVertex();
}
void immVertex2s(uint attrib_id, short x, short y)
{
- immAttrib2s(attrib_id, x, y);
+ immAttr2s(attrib_id, x, y);
immEndVertex();
}
void immVertex2fv(uint attrib_id, const float data[2])
{
- immAttrib2f(attrib_id, data[0], data[1]);
+ immAttr2f(attrib_id, data[0], data[1]);
immEndVertex();
}
void immVertex3fv(uint attrib_id, const float data[3])
{
- immAttrib3f(attrib_id, data[0], data[1], data[2]);
+ immAttr3f(attrib_id, data[0], data[1], data[2]);
immEndVertex();
}
void immVertex2iv(uint attrib_id, const int data[2])
{
- immAttrib2i(attrib_id, data[0], data[1]);
+ immAttr2i(attrib_id, data[0], data[1]);
immEndVertex();
}