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authorInes Almeida <britalmeida@gmail.com>2018-10-13 20:49:26 +0300
committerInes Almeida <britalmeida@gmail.com>2018-10-13 20:49:26 +0300
commitab62b7e971ab446c8c286fac305a846f83161e50 (patch)
tree7fd5a67b9653e2e10efee94374e812e76da86a05 /source/blender/gpu/intern/gpu_immediate.c
parentcc8424e73324b772621045c1856f9a8869faa859 (diff)
parentdd6bf3f84a9137affbcd8ba0fc957c32b8c0aff7 (diff)
Merge branch 'origin/blender2.8' into temp-ui-layout-2.8temp-ui-layout-2.8
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c128
1 files changed, 64 insertions, 64 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index 6e3de51df6b..a71ba68821b 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -412,56 +412,56 @@ static void setAttribValueBit(uint attrib_id)
/* --- generic attribute functions --- */
-void immAttrib1f(uint attrib_id, float x)
+void immAttr1f(uint attrib_id, float x)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 1);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 1);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
}
-void immAttrib2f(uint attrib_id, float x, float y)
+void immAttr2f(uint attrib_id, float x, float y)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 2);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
data[1] = y;
}
-void immAttrib3f(uint attrib_id, float x, float y, float z)
+void immAttr3f(uint attrib_id, float x, float y, float z)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 3);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 3);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
@@ -469,19 +469,19 @@ void immAttrib3f(uint attrib_id, float x, float y, float z)
data[2] = z;
}
-void immAttrib4f(uint attrib_id, float x, float y, float z, float w)
+void immAttr4f(uint attrib_id, float x, float y, float z, float w)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 4);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 4);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
@@ -490,87 +490,87 @@ void immAttrib4f(uint attrib_id, float x, float y, float z, float w)
data[3] = w;
}
-void immAttrib1u(uint attrib_id, uint x)
+void immAttr1u(uint attrib_id, uint x)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_U32);
- assert(attrib->comp_len == 1);
+ assert(attr->comp_type == GPU_COMP_U32);
+ assert(attr->comp_len == 1);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- uint *data = (uint *)(imm.vertex_data + attrib->offset);
+ uint *data = (uint *)(imm.vertex_data + attr->offset);
data[0] = x;
}
-void immAttrib2i(uint attrib_id, int x, int y)
+void immAttr2i(uint attrib_id, int x, int y)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_I32);
- assert(attrib->comp_len == 2);
+ assert(attr->comp_type == GPU_COMP_I32);
+ assert(attr->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- int *data = (int *)(imm.vertex_data + attrib->offset);
+ int *data = (int *)(imm.vertex_data + attr->offset);
data[0] = x;
data[1] = y;
}
-void immAttrib2s(uint attrib_id, short x, short y)
+void immAttr2s(uint attrib_id, short x, short y)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_I16);
- assert(attrib->comp_len == 2);
+ assert(attr->comp_type == GPU_COMP_I16);
+ assert(attr->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- short *data = (short *)(imm.vertex_data + attrib->offset);
+ short *data = (short *)(imm.vertex_data + attr->offset);
data[0] = x;
data[1] = y;
}
-void immAttrib2fv(uint attrib_id, const float data[2])
+void immAttr2fv(uint attrib_id, const float data[2])
{
- immAttrib2f(attrib_id, data[0], data[1]);
+ immAttr2f(attrib_id, data[0], data[1]);
}
-void immAttrib3fv(uint attrib_id, const float data[3])
+void immAttr3fv(uint attrib_id, const float data[3])
{
- immAttrib3f(attrib_id, data[0], data[1], data[2]);
+ immAttr3f(attrib_id, data[0], data[1], data[2]);
}
-void immAttrib4fv(uint attrib_id, const float data[4])
+void immAttr4fv(uint attrib_id, const float data[4])
{
- immAttrib4f(attrib_id, data[0], data[1], data[2], data[3]);
+ immAttr4f(attrib_id, data[0], data[1], data[2], data[3]);
}
-void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b)
+void immAttr3ub(uint attrib_id, uchar r, uchar g, uchar b)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_U8);
- assert(attrib->comp_len == 3);
+ assert(attr->comp_type == GPU_COMP_U8);
+ assert(attr->comp_len == 3);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- GLubyte *data = imm.vertex_data + attrib->offset;
+ GLubyte *data = imm.vertex_data + attr->offset;
/* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */
data[0] = r;
@@ -578,19 +578,19 @@ void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b)
data[2] = b;
}
-void immAttrib4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a)
+void immAttr4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_U8);
- assert(attrib->comp_len == 4);
+ assert(attr->comp_type == GPU_COMP_U8);
+ assert(attr->comp_len == 4);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- GLubyte *data = imm.vertex_data + attrib->offset;
+ GLubyte *data = imm.vertex_data + attr->offset;
/* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */
data[0] = r;
@@ -599,17 +599,17 @@ void immAttrib4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a)
data[3] = a;
}
-void immAttrib3ubv(uint attrib_id, const uchar data[3])
+void immAttr3ubv(uint attrib_id, const uchar data[3])
{
- immAttrib3ub(attrib_id, data[0], data[1], data[2]);
+ immAttr3ub(attrib_id, data[0], data[1], data[2]);
}
-void immAttrib4ubv(uint attrib_id, const uchar data[4])
+void immAttr4ubv(uint attrib_id, const uchar data[4])
{
- immAttrib4ub(attrib_id, data[0], data[1], data[2], data[3]);
+ immAttr4ub(attrib_id, data[0], data[1], data[2], data[3]);
}
-void immSkipAttrib(uint attrib_id)
+void immAttrSkip(uint attrib_id)
{
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
@@ -652,49 +652,49 @@ static void immEndVertex(void) /* and move on to the next vertex */
void immVertex2f(uint attrib_id, float x, float y)
{
- immAttrib2f(attrib_id, x, y);
+ immAttr2f(attrib_id, x, y);
immEndVertex();
}
void immVertex3f(uint attrib_id, float x, float y, float z)
{
- immAttrib3f(attrib_id, x, y, z);
+ immAttr3f(attrib_id, x, y, z);
immEndVertex();
}
void immVertex4f(uint attrib_id, float x, float y, float z, float w)
{
- immAttrib4f(attrib_id, x, y, z, w);
+ immAttr4f(attrib_id, x, y, z, w);
immEndVertex();
}
void immVertex2i(uint attrib_id, int x, int y)
{
- immAttrib2i(attrib_id, x, y);
+ immAttr2i(attrib_id, x, y);
immEndVertex();
}
void immVertex2s(uint attrib_id, short x, short y)
{
- immAttrib2s(attrib_id, x, y);
+ immAttr2s(attrib_id, x, y);
immEndVertex();
}
void immVertex2fv(uint attrib_id, const float data[2])
{
- immAttrib2f(attrib_id, data[0], data[1]);
+ immAttr2f(attrib_id, data[0], data[1]);
immEndVertex();
}
void immVertex3fv(uint attrib_id, const float data[3])
{
- immAttrib3f(attrib_id, data[0], data[1], data[2]);
+ immAttr3f(attrib_id, data[0], data[1], data[2]);
immEndVertex();
}
void immVertex2iv(uint attrib_id, const int data[2])
{
- immAttrib2i(attrib_id, data[0], data[1]);
+ immAttr2i(attrib_id, data[0], data[1]);
immEndVertex();
}