diff options
author | Ines Almeida <britalmeida@gmail.com> | 2018-10-13 20:49:26 +0300 |
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committer | Ines Almeida <britalmeida@gmail.com> | 2018-10-13 20:49:26 +0300 |
commit | ab62b7e971ab446c8c286fac305a846f83161e50 (patch) | |
tree | 7fd5a67b9653e2e10efee94374e812e76da86a05 /source/blender/gpu/intern/gpu_immediate.c | |
parent | cc8424e73324b772621045c1856f9a8869faa859 (diff) | |
parent | dd6bf3f84a9137affbcd8ba0fc957c32b8c0aff7 (diff) |
Merge branch 'origin/blender2.8' into temp-ui-layout-2.8temp-ui-layout-2.8
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.c | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index 6e3de51df6b..a71ba68821b 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -412,56 +412,56 @@ static void setAttribValueBit(uint attrib_id) /* --- generic attribute functions --- */ -void immAttrib1f(uint attrib_id, float x) +void immAttr1f(uint attrib_id, float x) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_F32); - assert(attrib->comp_len == 1); + assert(attr->comp_type == GPU_COMP_F32); + assert(attr->comp_len == 1); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - float *data = (float *)(imm.vertex_data + attrib->offset); + float *data = (float *)(imm.vertex_data + attr->offset); /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */ data[0] = x; } -void immAttrib2f(uint attrib_id, float x, float y) +void immAttr2f(uint attrib_id, float x, float y) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_F32); - assert(attrib->comp_len == 2); + assert(attr->comp_type == GPU_COMP_F32); + assert(attr->comp_len == 2); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - float *data = (float *)(imm.vertex_data + attrib->offset); + float *data = (float *)(imm.vertex_data + attr->offset); /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */ data[0] = x; data[1] = y; } -void immAttrib3f(uint attrib_id, float x, float y, float z) +void immAttr3f(uint attrib_id, float x, float y, float z) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_F32); - assert(attrib->comp_len == 3); + assert(attr->comp_type == GPU_COMP_F32); + assert(attr->comp_len == 3); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - float *data = (float *)(imm.vertex_data + attrib->offset); + float *data = (float *)(imm.vertex_data + attr->offset); /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */ data[0] = x; @@ -469,19 +469,19 @@ void immAttrib3f(uint attrib_id, float x, float y, float z) data[2] = z; } -void immAttrib4f(uint attrib_id, float x, float y, float z, float w) +void immAttr4f(uint attrib_id, float x, float y, float z, float w) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_F32); - assert(attrib->comp_len == 4); + assert(attr->comp_type == GPU_COMP_F32); + assert(attr->comp_len == 4); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - float *data = (float *)(imm.vertex_data + attrib->offset); + float *data = (float *)(imm.vertex_data + attr->offset); /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */ data[0] = x; @@ -490,87 +490,87 @@ void immAttrib4f(uint attrib_id, float x, float y, float z, float w) data[3] = w; } -void immAttrib1u(uint attrib_id, uint x) +void immAttr1u(uint attrib_id, uint x) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_U32); - assert(attrib->comp_len == 1); + assert(attr->comp_type == GPU_COMP_U32); + assert(attr->comp_len == 1); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - uint *data = (uint *)(imm.vertex_data + attrib->offset); + uint *data = (uint *)(imm.vertex_data + attr->offset); data[0] = x; } -void immAttrib2i(uint attrib_id, int x, int y) +void immAttr2i(uint attrib_id, int x, int y) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_I32); - assert(attrib->comp_len == 2); + assert(attr->comp_type == GPU_COMP_I32); + assert(attr->comp_len == 2); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - int *data = (int *)(imm.vertex_data + attrib->offset); + int *data = (int *)(imm.vertex_data + attr->offset); data[0] = x; data[1] = y; } -void immAttrib2s(uint attrib_id, short x, short y) +void immAttr2s(uint attrib_id, short x, short y) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_I16); - assert(attrib->comp_len == 2); + assert(attr->comp_type == GPU_COMP_I16); + assert(attr->comp_len == 2); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - short *data = (short *)(imm.vertex_data + attrib->offset); + short *data = (short *)(imm.vertex_data + attr->offset); data[0] = x; data[1] = y; } -void immAttrib2fv(uint attrib_id, const float data[2]) +void immAttr2fv(uint attrib_id, const float data[2]) { - immAttrib2f(attrib_id, data[0], data[1]); + immAttr2f(attrib_id, data[0], data[1]); } -void immAttrib3fv(uint attrib_id, const float data[3]) +void immAttr3fv(uint attrib_id, const float data[3]) { - immAttrib3f(attrib_id, data[0], data[1], data[2]); + immAttr3f(attrib_id, data[0], data[1], data[2]); } -void immAttrib4fv(uint attrib_id, const float data[4]) +void immAttr4fv(uint attrib_id, const float data[4]) { - immAttrib4f(attrib_id, data[0], data[1], data[2], data[3]); + immAttr4f(attrib_id, data[0], data[1], data[2], data[3]); } -void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b) +void immAttr3ub(uint attrib_id, uchar r, uchar g, uchar b) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_U8); - assert(attrib->comp_len == 3); + assert(attr->comp_type == GPU_COMP_U8); + assert(attr->comp_len == 3); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - GLubyte *data = imm.vertex_data + attrib->offset; + GLubyte *data = imm.vertex_data + attr->offset; /* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */ data[0] = r; @@ -578,19 +578,19 @@ void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b) data[2] = b; } -void immAttrib4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a) +void immAttr4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a) { - GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id; + GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id; #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); - assert(attrib->comp_type == GPU_COMP_U8); - assert(attrib->comp_len == 4); + assert(attr->comp_type == GPU_COMP_U8); + assert(attr->comp_len == 4); assert(imm.vertex_idx < imm.vertex_len); assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ #endif setAttribValueBit(attrib_id); - GLubyte *data = imm.vertex_data + attrib->offset; + GLubyte *data = imm.vertex_data + attr->offset; /* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */ data[0] = r; @@ -599,17 +599,17 @@ void immAttrib4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a) data[3] = a; } -void immAttrib3ubv(uint attrib_id, const uchar data[3]) +void immAttr3ubv(uint attrib_id, const uchar data[3]) { - immAttrib3ub(attrib_id, data[0], data[1], data[2]); + immAttr3ub(attrib_id, data[0], data[1], data[2]); } -void immAttrib4ubv(uint attrib_id, const uchar data[4]) +void immAttr4ubv(uint attrib_id, const uchar data[4]) { - immAttrib4ub(attrib_id, data[0], data[1], data[2], data[3]); + immAttr4ub(attrib_id, data[0], data[1], data[2], data[3]); } -void immSkipAttrib(uint attrib_id) +void immAttrSkip(uint attrib_id) { #if TRUST_NO_ONE assert(attrib_id < imm.vertex_format.attr_len); @@ -652,49 +652,49 @@ static void immEndVertex(void) /* and move on to the next vertex */ void immVertex2f(uint attrib_id, float x, float y) { - immAttrib2f(attrib_id, x, y); + immAttr2f(attrib_id, x, y); immEndVertex(); } void immVertex3f(uint attrib_id, float x, float y, float z) { - immAttrib3f(attrib_id, x, y, z); + immAttr3f(attrib_id, x, y, z); immEndVertex(); } void immVertex4f(uint attrib_id, float x, float y, float z, float w) { - immAttrib4f(attrib_id, x, y, z, w); + immAttr4f(attrib_id, x, y, z, w); immEndVertex(); } void immVertex2i(uint attrib_id, int x, int y) { - immAttrib2i(attrib_id, x, y); + immAttr2i(attrib_id, x, y); immEndVertex(); } void immVertex2s(uint attrib_id, short x, short y) { - immAttrib2s(attrib_id, x, y); + immAttr2s(attrib_id, x, y); immEndVertex(); } void immVertex2fv(uint attrib_id, const float data[2]) { - immAttrib2f(attrib_id, data[0], data[1]); + immAttr2f(attrib_id, data[0], data[1]); immEndVertex(); } void immVertex3fv(uint attrib_id, const float data[3]) { - immAttrib3f(attrib_id, data[0], data[1], data[2]); + immAttr3f(attrib_id, data[0], data[1], data[2]); immEndVertex(); } void immVertex2iv(uint attrib_id, const int data[2]) { - immAttrib2i(attrib_id, data[0], data[1]); + immAttr2i(attrib_id, data[0], data[1]); immEndVertex(); } |