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authorCampbell Barton <campbell@blender.org>2022-05-11 06:37:10 +0300
committerCampbell Barton <campbell@blender.org>2022-05-11 06:40:09 +0300
commita652568570a5c86247966e7805740f190ee7e388 (patch)
tree5f19126bdf8aa9f621073f5413865627a59b98f8 /source/blender/gpu/intern/gpu_immediate.cc
parent2fa2612b06d05c0ef4b3a78d2701cb53e1899d90 (diff)
Cleanup: use 'num' / 'size' suffix instead of 'sz'
GPU code used `sz` as an abbreviation for size, as well as a few other places. Use size where this represents a size in bytes, see: T85728.
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.cc')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 7dc1c739750..69467e5b28a 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -490,7 +490,7 @@ static void immEndVertex() /* and move on to the next vertex */
#endif
uchar *data = imm->vertex_data + a->offset;
- memcpy(data, data - imm->vertex_format.stride, a->sz);
+ memcpy(data, data - imm->vertex_format.stride, a->size);
/* TODO: consolidate copy of adjacent attributes */
}
}