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authorCampbell Barton <ideasman42@gmail.com>2020-09-19 07:32:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-19 07:34:32 +0300
commit17a2820da8ad8ea23d336129f32e060e5746b047 (patch)
tree21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/intern/gpu_immediate.cc
parenta78130c6101517c09eed14215087ab3dfe36bc5c (diff)
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.cc')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 38d206ec3ad..44c6cac02ca 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -170,7 +170,7 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
immUnbindProgram();
- /* TODO(fclem) Don't use geometry shader and use quad instancing with double load. */
+ /* TODO(fclem): Don't use geometry shader and use quad instancing with double load. */
// GPU_vertformat_multiload_enable(imm->vertex_format, 2);
immBindBuiltinProgram(polyline_sh);