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author | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:32:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:34:32 +0300 |
commit | 17a2820da8ad8ea23d336129f32e060e5746b047 (patch) | |
tree | 21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/intern/gpu_immediate.cc | |
parent | a78130c6101517c09eed14215087ab3dfe36bc5c (diff) |
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc index 38d206ec3ad..44c6cac02ca 100644 --- a/source/blender/gpu/intern/gpu_immediate.cc +++ b/source/blender/gpu/intern/gpu_immediate.cc @@ -170,7 +170,7 @@ static void wide_line_workaround_start(GPUPrimType prim_type) immUnbindProgram(); - /* TODO(fclem) Don't use geometry shader and use quad instancing with double load. */ + /* TODO(fclem): Don't use geometry shader and use quad instancing with double load. */ // GPU_vertformat_multiload_enable(imm->vertex_format, 2); immBindBuiltinProgram(polyline_sh); |