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author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:45:22 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:46:32 +0300 |
commit | 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch) | |
tree | 595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/intern/gpu_immediate.cc | |
parent | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff) |
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7.
Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc index 7ca93252683..e28776c87b3 100644 --- a/source/blender/gpu/intern/gpu_immediate.cc +++ b/source/blender/gpu/intern/gpu_immediate.cc @@ -629,6 +629,12 @@ void immBindTextureSampler(const char *name, GPUTexture *tex, eGPUSamplerState s GPU_texture_bind_ex(tex, state, binding, true); } +void immBindUniformBuf(const char *name, GPUUniformBuf *ubo) +{ + int binding = GPU_shader_get_uniform_block_binding(imm->shader, name); + GPU_uniformbuf_bind(ubo, binding); +} + /* --- convenience functions for setting "uniform vec4 color" --- */ void immUniformColor4f(float r, float g, float b, float a) |